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Post by Guggenheim on Jan 12, 2022 18:19:05 GMT -5
Wow, very interesting. BTW, there was some bug with disintegrator that Makron don't appear when you kill Jorg with disintegrator. And that's because Citadel author make this gun disappear at final level. Do you know something?
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Post by knightmare on Jan 12, 2022 21:42:38 GMT -5
I may have added a check/fix that prevents the Jorg from exploding until after the Makron is tossed.
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Post by Guggenheim on Jan 13, 2022 17:44:44 GMT -5
I may have added a check/fix that prevents the Jorg from exploding until after the Makron is tossed. Nice. So I may write this guy to fix it. And there's couple of small bugs in Citadel. Does anybody have contact with him?
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Post by Guggenheim on Jan 17, 2022 8:11:18 GMT -5
Probably, that new skins looks no good:
Maybe use the old ones?
And is it possible to stop skin glowing when the monster is dead? That looks weird.
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Post by knightmare on Jan 17, 2022 12:31:31 GMT -5
That was more of a design decision based on a workaround. I can tell you that he is not going to change that after the fact.
As far as contact info, didn't Andrea Rosa put an email address in the readme.html?
As far as the glow skins, it's done based on skinnum, and there is no separate dead skin for monsters. The client side has no idea what the health of any entity is other than the player. Dead monsters are marked with entirely-server side values, such as the serverflag SVF_DEADMONSTER.
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