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Post by Paril on Dec 24, 2006 12:26:05 GMT -5
Production stopped due to copyrights on the models.
-Paril
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Post by AAAGGHHH!! on Dec 24, 2006 13:00:55 GMT -5
That is mega-totally awesome Paril! Great job!
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Post by napalmdeath on Dec 24, 2006 13:06:48 GMT -5
Will this work with vanilla q2?
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Post by grieve[Q2C] on Dec 24, 2006 13:20:13 GMT -5
the new models, yes, but not the new highres tga-skins. the vanilla renderer will use the pcx-skins.
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X7[Q2C]
Clan Q2C
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Quake II[x=x7a]
Posts: 1,429
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Post by X7[Q2C] on Dec 24, 2006 14:27:44 GMT -5
Error's tris.md2 reference to the skin.pcx models/ammo/cells/skin.pcx models/ammo/slugs/skin.pcx models/ammo/rockets/medium/skin.pcx models/ammo/grenades/medium/skin.pcx models/ammo/bullets/medium/skin.pcx models/ammo/shells/skin.pcx models/armor/combat/skin.pcx models/armor/body/skin.pcx models/armor/shard/skin.pcx wrong file name Cskin.pcx should be skin.pcx models/weapons/g_rail/skin.pcx
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Post by Paril on Dec 24, 2006 15:37:11 GMT -5
Huh? EDIT: Oh, sorry. I see what you mean. Yeah, I exported the md2s to different folders. I just found out that the tgas will load from THE SAME FOLDER THE MODEL IS IN, and I always played with the tgas. The pcx versions work for me too though, I'll play around with it. Yeah, the ammo has ammoname/medium/, I'll fix that too. Armor aswell has a linking problem. I did this in a rush, I didn't finish converting the other weapon models from G:A yet Glad you guys like it. I noticed various errors I made in the skinning (for example, the rocket ammo. It's skinned very badly, the mesh effed up on me during conversion..) and a few missing faces (such as in the slugs). Sorry, my fault. Will be fixed in V2
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Post by Paril on Dec 26, 2006 12:21:15 GMT -5
Hey guys. Work is slow, been doing Christmassy stuff. Anyways, I have some shots of the BFG model, converted and re-meshed. -Paril
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Post by Le Ray [Q2C] on Dec 27, 2006 7:23:34 GMT -5
Those look awesome Paril !
Great job!
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Post by Sabotuer [Q2C] on Dec 27, 2006 13:34:57 GMT -5
Awesome!!! I'm digging the Body armor, railgun and the healthpacks (medium and large) The mega health has always sucked though, I've never liked the shape of it.
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Post by draxi on Dec 27, 2006 15:23:05 GMT -5
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Post by grieve[Q2C] on Dec 27, 2006 16:41:13 GMT -5
so where are these models from anyway ? you said you converted them ...
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Post by Paril on Dec 27, 2006 20:14:39 GMT -5
Generations:Arena and a few from old Quake2 Evolved packs.
Thanks guys, it's taking me a lot of work, glad you're enjoying them.
To come soon are all of the ground models completed, the first person weapon models (V3) and the vwep models (V4).
I noticed the mega health is lifted off-ground.. will fix that too!
-Paril
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Post by Paril on Dec 27, 2006 21:49:45 GMT -5
Version 1.5 released! Many fixes! Check first post!
-Paril
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X7[Q2C]
Clan Q2C
100%
Quake II[x=x7a]
Posts: 1,429
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Post by X7[Q2C] on Dec 28, 2006 2:50:56 GMT -5
Error's wrong file name Cskin.pcx should be skin.pcx models/weapons/g_rail/ Cskin.pcxmodels/weapons/g_rail/skin.pcx tris.md2 reference to the skin.pcx models/items/ammo/slugs/medium/tris.md2 sforpack/models/items/ammo/slugs/medium/skin.pcx
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SkiesOfBordom
Quake 2 Mapping Club
Welcome to Skyz's Domain[x=skiesofbordom ][x=skiesofbordom ][x=skiesofbordom]
Posts: 367
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Post by SkiesOfBordom on Dec 28, 2006 15:55:46 GMT -5
great work paril only mess-up is the slugs sofar.
btw; can you possibly change the megahealth model to something else. that orig shape is ugly and huge. lol
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