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Post by Paril on Nov 16, 2007 19:50:26 GMT -5
I think I have it to a working state now. Basically, the enhancements are as followz: - Some sounds were not from original games or were wrong; fixed these - Some new sounds ripped from Wolf3d for Wolf's items - Fixed some weapons that were not up to the original speed - A large number of models (mainly Quake and Doom) were re-done and are now high quality. Thanks to a number of sources (Plague and PrimEvil mostly) for the skins. The ammo and health models were done by me, skins by PrimEvil. - Duke Nukem is now a playable class. Thanks to the creators of the jDRP for the high quality models. Download: parilsprojects.org/downloads/Genv1.rarGenerations Texture and Entity Swapper: parilsprojects.org/downloads/gts.rar-Paril
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X7[Q2C]
Clan Q2C
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Quake II[x=x7a]
Posts: 1,429
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Post by X7[Q2C] on Nov 16, 2007 20:18:36 GMT -5
Grab me a copy X7
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Post by Paril on Nov 16, 2007 21:20:58 GMT -5
-Paril
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Post by Paril on Nov 16, 2007 22:49:54 GMT -5
Oh, I neglected to mention; the Start map is there too (qstart), and the full entire second episode is in there too. The Start map works basically 100%, except that episode 3 and 4 aren't there.
Also, I made a tool that makes it 70% easier to convert Quake1 .map files to Quake2 Generations .map files. This tool changes (most) textures and a large number of entities into the Generations counterpart. Make sure to test carefully afterwards, some sounds and such WILL be off. Key doors were also not done due to limitations in my knowledge.
-Paril
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X7[Q2C]
Clan Q2C
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Quake II[x=x7a]
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Post by X7[Q2C] on Nov 17, 2007 19:09:03 GMT -5
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Post by Paril on Nov 17, 2007 21:33:56 GMT -5
LOL X7 Good times. Nice map -Paril
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Post by grieve[Q2C] on Nov 19, 2007 10:12:46 GMT -5
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Post by Le Ray [Q2C] on Nov 19, 2007 10:45:14 GMT -5
Looks like fun!
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Post by grieve[Q2C] on Nov 19, 2007 15:29:16 GMT -5
fixed an error - the wrong midi file went into the archive. consider downloading it once more if you already did ....
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Post by Paril on Nov 19, 2007 15:31:08 GMT -5
Sorry about the wrong qe2m6 guys, I forgot to give it a full compile. I'll get it ready for the patch release.
-Paril
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X7[Q2C]
Clan Q2C
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Quake II[x=x7a]
Posts: 1,429
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Post by X7[Q2C] on Nov 19, 2007 15:44:15 GMT -5
Nice one XYZ You should have use the "misc_q1_small_flame" for the blue cone flames.
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Post by grieve[Q2C] on Nov 19, 2007 15:57:00 GMT -5
well, it's a Doom map, so mixing Doom and Quake items didn't seem right. hope the developer will include md2 models of the Doom torches.
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X7[Q2C]
Clan Q2C
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Quake II[x=x7a]
Posts: 1,429
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Post by X7[Q2C] on Nov 19, 2007 16:01:12 GMT -5
well, it's a Doom map, so mixing Doom and Quake items didn't seem right. hope the developer will include md2 models of the Doom torches. You could make a SOG version they have the Doom stuff.
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Post by Paril on Nov 19, 2007 17:20:01 GMT -5
yeah but it's not real-ey. You could get md2 models from the jDRP.
-Paril
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X7[Q2C]
Clan Q2C
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Quake II[x=x7a]
Posts: 1,429
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Post by X7[Q2C] on Nov 20, 2007 12:26:55 GMT -5
Missing these files Q1 Gold Base Key models/items/q1keys/gold/base/tris.md2 models/items/q1keys/gold/base/skin.pcx Q1 Silver Base Key models/items/q1keys/silver/base/tris.md2 models/items/q1keys/silver/base/skin.pcx Also have the qstart.bsp for GEN & qe1m7.bsp. X7
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