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Post by Stah on Oct 29, 2004 19:13:59 GMT -5
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Post by Irritant on Jan 17, 2005 15:47:39 GMT -5
Hey glad you liked the game. (I am the lead designer). A new version (3.0) will be released soon that should blow the current version out of the water. A couple of the new features include: 1. CTF! This was the most highly requested feature. 2. Team DM. This was added in version 2.06, but is refined more for version 3.0 3. Water waves 4. Mouse driven GUI 5. New external server browser and game launcher.(internal browser will still function the same way). 6. 3 new CTF maps for a total of 16 maps in all. 7. We have added 4 new player characters since version 2.0 8. Jumppad bug now fixed. 9. New weapon effects for some weapons, and new spawn effects. 10. Numerous minor bug fixes. It should be coming out in two weeks or so. Stay tuned www.planetquake.com/cor/arena
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WHO?
Brains
Posts: 435
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Post by WHO? on Jan 20, 2005 19:35:50 GMT -5
sounds great mate ... .waiting waiting ...
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Post by Irritant on Feb 7, 2005 13:41:50 GMT -5
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Post by Stah on Feb 19, 2005 19:49:22 GMT -5
I tried the latest version and i must admit it plays well. however i strongly dislike the hud, which is very unclear. Would it be possible to apply a new movement model? something like cpma? that could improve gameplay I have some time lately so i'll have a closer look at the thing
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Post by Irritant on Mar 2, 2005 13:31:28 GMT -5
I haven't played CPMA, what type of movements are we talking about here? Regarding the HUD, yeah, I've been meaning to redraw that thing, or at least label the numbers so it's more obvious what each one means. I'm in the process of reskinning the older models(robot, war machine, brainlet, standard human), as well as some new menu gfx(with mouse now), plus a whole lot of other things. I am also thinking of adding some weapons, and possibly vehicles...mmm...spaceships. Some other things I'll be adding will be engine related, and I'm making it so it's more "tweakable" as to what effects are running. Thanks for playing and posting about the game
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