tmg
Quake 2 Mapping Club
Posts: 266
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Post by tmg on Jan 13, 2022 16:49:29 GMT -5
I took a screenshot of the compile window along with my map in trenchbroom. where the tunnel is, the doors are not func_doors, so there's no leak there. Something about qbsp3 not splitting a plane? Could be a bad clip-cut in trenchbroom. I haven't this problem in QERadaint for a loooong time. Attachments:
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tmg
Quake 2 Mapping Club
Posts: 266
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Post by tmg on Jan 13, 2022 6:50:04 GMT -5
Using trenchbroom latest version, and I go to compile my map and it leaks. I know where it leaks in a general sense but not exactly where it leaks. Also no leak point file is made so I can't load it into trenchbroom to see where it is.
I know it's in a tunnel, and my map is still very small because I spend too damn long nitpicking eeeeevery detail instead of just getting in and blocking stuff out to see how it plays roughly...
Anyway, I am using KMQbsp3, standard vis and ArghRad to compile, and really don't know why kmqbsp3 isn't writing the pointfile...
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tmg
Quake 2 Mapping Club
Posts: 266
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Post by tmg on Jan 12, 2022 20:00:26 GMT -5
Oh heeeeell yes!
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tmg
Quake 2 Mapping Club
Posts: 266
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Post by tmg on Jan 2, 2022 16:56:13 GMT -5
Nice. Looking forward to it.
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tmg
Quake 2 Mapping Club
Posts: 266
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Post by tmg on Jan 2, 2022 2:44:13 GMT -5
I've been mucking around with Linux late last year and I know I can get trenchbroom working fine.
What I want to know is if you plan on releasing a new build for linux at all?
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tmg
Quake 2 Mapping Club
Posts: 266
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Post by tmg on Nov 3, 2020 18:18:56 GMT -5
Late to the party here, but Yun, did you male the map called "my last flesh" by any chance? Or is that another Yun?
Also Trenchbroom and QERadiant are two editors I highly recommend.
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tmg
Quake 2 Mapping Club
Posts: 266
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Post by tmg on Oct 24, 2020 21:40:51 GMT -5
Trying to build a smelting plant themed map amd the lighting is really blotchy.
How big is too big for an area in quake 2? It's mainly a corridor shooter, like most id games.
Just interested to know. I am still trying to finish my maps. Only jist started getting back into it.
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tmg
Quake 2 Mapping Club
Posts: 266
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Post by tmg on Jul 9, 2019 5:25:49 GMT -5
Great to see you mate! We're all still here. What you been up to lately?
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tmg
Quake 2 Mapping Club
Posts: 266
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Post by tmg on Jul 7, 2019 18:31:24 GMT -5
I am trying to build my maps using SPOGs map as heavy inspiration.
Perfectionism is hampering my efforts though! I'll get there though haha.
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tmg
Quake 2 Mapping Club
Posts: 266
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Post by tmg on Mar 23, 2018 20:46:43 GMT -5
I got colorblindness - red/green to be exact. I can't really tell which forum has a new post, like I REALLY have to look to tell. The mobile site is great as it has folders and if there is a new post there will be a little "new" piece of paper popping out of it...
If that works on the mobile version of the site then why can't we have that on the full site? I don't mean getting rid of the Quake 2 symbols, but maybe making the difference between the "New Post"/"No New Post" thing a bit more identifiable.
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tmg
Quake 2 Mapping Club
Posts: 266
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Post by tmg on Mar 20, 2018 16:47:02 GMT -5
Too easy mate.
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tmg
Quake 2 Mapping Club
Posts: 266
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Post by tmg on Mar 20, 2018 16:31:07 GMT -5
Knightmare has a download link on his site for it. I think its v1.47 tho. Is that what you want or do you prefer 1.35?
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tmg
Quake 2 Mapping Club
Posts: 266
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Post by tmg on Mar 19, 2018 21:15:20 GMT -5
I read about those issues with the CPUs but what problem does that pose to us gamers/mappers?
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tmg
Quake 2 Mapping Club
Posts: 266
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Post by tmg on Mar 18, 2018 19:49:05 GMT -5
Haven't done any of those checks but I do need some new drives as one of them sleeps constantly and only spins up when selected. It's really time to upgrade the whole system again. I need get out of 1st gen iCore Series and into 8th gen lol.
Will get back to you today.
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tmg
Quake 2 Mapping Club
Posts: 266
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Post by tmg on Mar 17, 2018 19:06:34 GMT -5
Been faithfully using 1.47 of radiant as my main map editor, and lately, whenever it goes to autosave it locks up and takes way longer than usual to save.
I am kind of thinking it is to do with the map I am currently working on but I don't know this as I haven't tested it with any other maps. Will try this later on today though.
I have started using gtkradiant 1.5, but that has a bug with the ',' and '.' keys which are used to strafe around the map. In gtk1.5 it causes all the geometry in the camera view to disappear! I have to restart to get it back. The grid view is unaffected though and no geometry is deleted. It's just a camera bug.
I think there is a way to walk through a map like you're playing it though, with the WASD kays, if I remember correctly...
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