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Post by Yun on Jul 2, 2005 7:12:38 GMT -5
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Post by Yun on Jul 19, 2005 21:41:57 GMT -5
hitpoints
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Post by Yun on Oct 21, 2004 15:47:51 GMT -5
Also, to add to what's been said before... I'd like to include my config, and what I think is the proper way to set one up.
------------------------------------------------------------------
echo "Autoexec directory: baseq2"
echo "...Unbinding all keys" unbindall
echo "...Setting movement binds" bind w "+forward" bind a "+moveleft" bind s "+back" bind d "+moveright" bind space "+moveup" bind alt "+movedown" bind shift "+speed"
echo "...Setting weapon binds" bind 1 "use blaster" bind 2 "use shotgun" bind 3 "use super shotgun" bind 4 "use machinegun" bind 5 "use chaingun" bind 6 "use grenade launcher" bind 7 "use rocket launcher" bind 8 "use hyperblaster" bind 9 "use railgun" bind 0 "use bfg10k" bind mouse1 "+sattack"
echo "...Setting menu binds" bind [ "invprev" bind ] "invnext" bind tab "inven" bind enter "invuse" bind f1 "+score" bind f2 "+vrxinfo" bind f3 "upgrade_weapon" bind f4 "upgrade_ability" bind f5 "vrxarmory" bind f6 "vrxrespawn" bind f7 "trade" bind f8 "ally" bind f9 "vrxhelp" bind f10 "rune" bind f11 "monster help" bind f12 "screenshot" bind t "messagemode" bind y "messagemode2" bind end "gg"
echo "...Setting aliases" alias +score "score" alias -score "putaway" alias +vrxinfo "vrxinfo" alias -vrxinfo "putaway" alias vrx "connect vrx.dyndns.org " alias dis "disconnect" alias rec "reconnect" alias gg "say Game over, man! Game over! alias reload "exec autoexec.cfg" alias spell " " alias +sattack "spell;+attack" alias -sattack "-attack"
echo "Finished"
// End of file
------------------------------------------------------------------
A few things to note. Notice my scoreboard alias (+score), instead of the conventional score command to turn it on and off, I used the putway command, which will close any open window you have. This thing also tends to turn off the text scoreboard in some Railmatch games, but like I care about the score.
There is also a +sattack that I used. If I'm paying a game, and I want to use more than one command to attack (ability + weapon), I just simply alias spell "command"
But the main thing here is the echo commands. If my script is really big (like it used to be), I could pinpoint the exact location of a bug, should there ever be one.
Also, organisation is a must! Like mapping, if you don't have a neatly written config, it can all fall apart.
lol, sorry for my ranting -- I used to run the Quake 2 Alias & Config Library, so I know a lot about this stuff... :)
Yun#nosmileys
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Post by Yun on Sept 30, 2004 17:46:25 GMT -5
and One fasted in protest. The other ate only McDonald's in protest. Now, we have to ask ourselves, which one would damage our bodies more?
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Post by Yun on Jul 31, 2004 7:16:04 GMT -5
The best Action RPG mod in Quake 2, Vortex has 11 classes and can probably one of the hardests mods to make a balanced map for. I love it. www.planetquake.com/vortex/Yun
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Post by Yun on Aug 1, 2005 10:54:41 GMT -5
I'm excited.
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Post by Yun on Apr 12, 2005 22:15:54 GMT -5
I have a profound knowledge of Quake 2 mapping and almost as much into the technical aspect... I also have been moderating in Vortex for almost 2 years...
I'd like to toss my name into the hat.
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Post by Yun on Jan 7, 2005 0:09:35 GMT -5
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Post by Yun on Dec 17, 2004 14:27:13 GMT -5
Everyone a moderater these days cept me :\
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Post by Yun on Dec 27, 2004 2:49:24 GMT -5
I found a Super Shotgun the first time I play Quake 2. I joined the Dirt Clan as Dirt Kid. I the Grey skin. Times were good.
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Post by Yun on Sept 16, 2004 19:48:21 GMT -5
Congrats guys
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Post by Yun on May 21, 2007 1:12:21 GMT -5
Don't force your textures to fit your polygons. Your textures should always retain their original shape. Always work within the same texture set unless it looks really good. This is due to the way Quake2 lights textures and displays things. Not that the engine displays different texture sets differently, but they all have a theme or set of single-player levels that they attach too and using textures from the same sets eliminates one step of the process of putting it all together.
Work in 8 unit measurements. Try to make your ceilings 128 + 64 high. 128 units for the wall, and 64 for the trim on the top or bottom. If you have trim on the floor, make sure it's consistent throughout the level.
Don't start with a box connecting to another box. Start with a room and on how ways you could exit that room and leave yourself holes. When you're done editing that room, start on the next and thing of ways that room is different from the last and how you could connect it to another area.....and more to ocme later.
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Post by Yun on May 5, 2005 17:19:32 GMT -5
If I join, I don't want to use one of those.. It's (and I'm sorry) big, bubbly and really not my style what-so-ever.
So.. I'm gonna go sign up for this clan now.
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Post by Yun on May 5, 2005 17:21:34 GMT -5
So.. I'll hop into this clan, therefore revoking my membership from Q2M.
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