|
Post by darkrain on Sept 28, 2010 14:15:53 GMT -5
Great map, spirit!
|
|
|
Post by darkrain on Sept 28, 2010 14:14:43 GMT -5
Awesome map!
|
|
|
Post by darkrain on Sept 28, 2010 14:13:03 GMT -5
It's big but you can strafe-jump through the areas very quickly because most corridors just go straight. The lack of lighting makes it hard to guess distances and see your enemies. RG is very powerful on this one of course and its placement ain't perfect as reflex mentioned. The map still has some interesting spots to fight in and it is not bad for a second map build in the limited time frame of a contest. I know that lighting is a very time-consuming thing, especially on a large map like this one. The use of minlight and sunlight can speed the process up considerably though and it makes your map look so much better. Give it a try for your next map darkrain! Thanks for the recommendation, Spirit.
|
|
|
Post by darkrain on Sept 23, 2010 1:42:11 GMT -5
Well, It's my second Q2 map. I knew I would be last. It's not an actually bad map but, it would have been much better if you actually worked at all on the lighting. I'm glad you think that.
|
|
|
Post by darkrain on Sept 23, 2010 1:09:18 GMT -5
Well, It's my second Q2 map. I knew I would be last.
|
|
|
Post by darkrain on Sept 23, 2010 0:37:16 GMT -5
Congratulations! Great map.
|
|
|
Post by darkrain on Jul 16, 2010 0:11:12 GMT -5
Well, thank you! I still have to gain more experience to make a better map.
|
|
|
Post by darkrain on Jul 15, 2010 0:09:21 GMT -5
I have made my first Q2 map. I hope you like it! Attachments:
|
|