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Post by quake2dday on Jul 28, 2019 15:16:23 GMT -5
what type of game engine is your Redux mod have working in it. It looks very cool and maybe ported over to are Mod DDayNormandy
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Post by quake2dday on Jul 28, 2019 15:04:59 GMT -5
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Post by quake2dday on Apr 22, 2016 22:15:37 GMT -5
Thank you for sharing that info I know there are some DDay maps that by what team you are on will have a victory pic and that team has also the next map to go on.
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Post by quake2dday on Apr 17, 2016 10:43:09 GMT -5
Well Thank you again Null for that work around I think I found all them textures with @ in them. I next thing that stops me is that I load a map to over ride and click on view thumbnail Dir I find a texture to change and now see this File needs to be in dir e:\MapMixer2\cache\ ok I know the cache files are there so why now do I have this error?
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Post by quake2dday on Apr 15, 2016 17:39:37 GMT -5
OK Thank you spirit I found that leak in that map and got that map too work for me. I am still learning new things and tricks on making it easier to port a map.
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Post by quake2dday on Mar 20, 2016 11:54:43 GMT -5
Is there a web page with a setup guide showing us how too try too work with TrenchBroom ?
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Post by quake2dday on Mar 19, 2016 19:55:46 GMT -5
Well I came a long way in a couple of Days. my Quark is working and loaded up a map file fine. I edit some entities and removed any not for my mod {DDay} and just had this error Build failed, because it created the (-LIN) file: e:\Quake2\dday\.\maps\newrok.LIN What causes this error in quark will be playing around with it some more and hoping I learn to fix this bug I am having here.
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Post by quake2dday on Mar 17, 2016 16:41:05 GMT -5
Well that is my problem adjusting my info_player_deathmatch entities to be in the map. Loading Quark crashes the map file.
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Post by quake2dday on Mar 16, 2016 15:34:00 GMT -5
oh Thank for getting back to me. An yes this is for a Q2 map. Let me start with a example like newrok.bsp with is a Action Q2 map. I can open it in Quark and see all the entities in a map. Taking out everything that is not needed like power ups, health, bullets. Then copy and paste my other entities from a working DDay map. The map loads up fine but I am out of the map area and fall or falling out of map. How can I adjust to be in the right place in a map and be able to play. I am not changing the map it self or textures in the map just the entities to make a map playable for DDay. I have some idea now that I am going to try and see if I can make it work and post my results if it does work on my next test of porting to DDay.
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Post by quake2dday on Mar 12, 2016 19:19:23 GMT -5
I see so many new ways and idea's here for mapping but is there a simple way to porting over a map and changing there entities. I have try this my self but I am always falling out of map and lost in space there.
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Post by quake2dday on Feb 7, 2016 17:24:14 GMT -5
What other hidden tutorials you may have on that old HDD there.
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Post by quake2dday on Feb 7, 2016 17:18:42 GMT -5
I like to see you update it also with the DDayNormandy mod
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Post by quake2dday on Jan 3, 2016 15:20:57 GMT -5
Nice to see your still around sixshoota and TY for the Q2GameDLLTuts.zip
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Post by quake2dday on Jan 3, 2016 15:18:50 GMT -5
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Post by quake2dday on Aug 9, 2015 18:28:23 GMT -5
Thank you Null I always wondered who made the wallfly.
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