quakelover
Light Guard
I am a person just trying to make my own Quake maps.
Posts: 28
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Post by quakelover on Feb 2, 2021 18:21:40 GMT -5
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quakelover
Light Guard
I am a person just trying to make my own Quake maps.
Posts: 28
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Post by quakelover on Feb 2, 2021 18:01:31 GMT -5
When I exit the "stroggos" map to the next unit, my entire inventory gets cleared- no weapons, no ammo, no items. I checked the map, and the target_changelevel for that map change has the cllear_inven spawnflag set. Was this intentional? I know its a year later, but no it wasn't intentional, and i don't know why that happened.
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quakelover
Light Guard
I am a person just trying to make my own Quake maps.
Posts: 28
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Post by quakelover on Mar 8, 2020 11:53:11 GMT -5
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quakelover
Light Guard
I am a person just trying to make my own Quake maps.
Posts: 28
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Post by quakelover on Jul 13, 2019 11:49:51 GMT -5
Sorry I haven't replied, but I fixed it, it was because of the mixed face contents, but afterwards when I compiled it, qvis said "Vismap expansion overflow" And I found out the problem for that too, turned out I had to big of an area, thank you for your help, I can now play the map.
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quakelover
Light Guard
I am a person just trying to make my own Quake maps.
Posts: 28
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Post by quakelover on Jul 11, 2019 19:04:36 GMT -5
So it's looks like it is maybe some sort of vis, and rad error since i am able to play it without the two compiling tools, and i think the reason is, is because when i compile kmbsp, it says there is multiple mixed face contents. Entity 0, Brush 20: mixed face contents Brush: Line 192, file D:\Quake2\baseq2\maps\lab2.map Entity 0, Brush 149: mixed face contents Brush: Line 1367, file D:\Quake2\baseq2\maps\lab2.map Entity 0, Brush 150: mixed face contents Brush: Line 1376, file D:\Quake2\baseq2\maps\lab2.map Entity 0, Brush 151: mixed face contents
The thing is, idk how to check the brush number.
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quakelover
Light Guard
I am a person just trying to make my own Quake maps.
Posts: 28
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Post by quakelover on Jul 11, 2019 16:59:12 GMT -5
doesn't seem to work
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quakelover
Light Guard
I am a person just trying to make my own Quake maps.
Posts: 28
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Post by quakelover on Jul 11, 2019 16:57:13 GMT -5
No i am not, i could try.
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quakelover
Light Guard
I am a person just trying to make my own Quake maps.
Posts: 28
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Post by quakelover on Jul 11, 2019 15:55:12 GMT -5
Ok i tried kmquake 2, and it says the same thing, i could try that kmbsp out, but, just to mention when not having all the brushes to detail, qvis has an exit status of "1073741819" I don't suppose you know what that means do you?
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quakelover
Light Guard
I am a person just trying to make my own Quake maps.
Posts: 28
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Post by quakelover on Jul 10, 2019 22:01:02 GMT -5
yes i am doing -chop 240, but i have not tried kmquake2.
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quakelover
Light Guard
I am a person just trying to make my own Quake maps.
Posts: 28
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Post by quakelover on Jul 10, 2019 21:27:30 GMT -5
yes i am.
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quakelover
Light Guard
I am a person just trying to make my own Quake maps.
Posts: 28
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Post by quakelover on Jul 10, 2019 20:25:29 GMT -5
It doesn't seem to work on another system, any other ideas?
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quakelover
Light Guard
I am a person just trying to make my own Quake maps.
Posts: 28
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Post by quakelover on Jul 10, 2019 20:09:04 GMT -5
The file is 6mb's, i will try to see if it will run on another system. Thanks.
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quakelover
Light Guard
I am a person just trying to make my own Quake maps.
Posts: 28
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Post by quakelover on Jul 10, 2019 14:49:07 GMT -5
While i was making a map, when i tried to play it, it said, "VirtualAlloc Commit Failed, Attempt to Access Invalid Address" I couldn't find anywhere on how to fix this. I'm using Windows 7, and i'm using kmqbsp3, qvis, and arghrad202.
Does anyone know how to fix this?
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quakelover
Light Guard
I am a person just trying to make my own Quake maps.
Posts: 28
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Post by quakelover on May 29, 2018 21:32:43 GMT -5
Also on the map wcity3 (Strogg city cargo station) that I remade in the full pak file, you get an index overflow on hard, (and maybe medium) so I remade it and tested it, so I think it works now. Link: www.mediafire.com/file/kfdrxgzjqhnprdo/wcity3+fix.rar , just get something like pakscape to put it into the pak file.
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quakelover
Light Guard
I am a person just trying to make my own Quake maps.
Posts: 28
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Post by quakelover on May 28, 2018 15:39:52 GMT -5
No, I didn't, but I will try that later on.
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