|
Post by ranhcase on Feb 12, 2017 18:37:32 GMT -5
thanks!
|
|
|
Post by ranhcase on Feb 12, 2017 8:35:20 GMT -5
I have a func_train positioned this way but in-game, that func_train is positioned to the side(no images 'cause i couldn't capture it any). What i'm i doing wrong?
|
|
|
sky bug
Jan 17, 2017 12:11:53 GMT -5
Post by ranhcase on Jan 17, 2017 12:11:53 GMT -5
Okay, it worked fine! thanks.
|
|
|
sky bug
Jan 16, 2017 17:21:59 GMT -5
Post by ranhcase on Jan 16, 2017 17:21:59 GMT -5
that area is behind a door, but areaportal doesn't work, at all, the door won't open... so that is the only way?
|
|
|
sky bug
Jan 16, 2017 16:18:43 GMT -5
Post by ranhcase on Jan 16, 2017 16:18:43 GMT -5
|
|
|
sky bug
Jan 15, 2017 20:22:43 GMT -5
Post by ranhcase on Jan 15, 2017 20:22:43 GMT -5
so...while creating levels, i end up with this bug, wich i think is know off, it basically allows the player to see through any texture used as a sky, i've read that that could be fixed by using some other texture as the sky, but that doesn't fixed it for me.
is there any solution at all?
|
|
|
Post by ranhcase on Jan 6, 2017 13:13:32 GMT -5
trenchbroom is set to load KMQ2 from the main quake2 folder, so it's not from being in the wrong folder
|
|
|
Post by ranhcase on Jan 5, 2017 13:05:49 GMT -5
Thanks!!! this time it worked!!!
EDIT: i just remembered that i didn't finished the launching/testing issue with trenchbroom, is there a way to fix it?
|
|
|
Post by ranhcase on Jan 4, 2017 18:18:59 GMT -5
i've set it to 500 and nothing has changed
|
|
|
Post by ranhcase on Jan 2, 2017 17:12:10 GMT -5
no, no colors or any other keys that could cause it to be black (as far as i'm corcerned)
And i'm not using trenchbroom to compile though, it was to hard; i used Quark for that, and i think that it is possible to do that with it
|
|
|
Post by ranhcase on Jan 1, 2017 7:05:53 GMT -5
the value is 150
|
|
|
Post by ranhcase on Dec 31, 2016 18:27:44 GMT -5
i'm sorry, but i don't really know what 'point light' you mean. :/
|
|
|
Post by ranhcase on Dec 31, 2016 7:44:00 GMT -5
i've made a box, and made sure it didn't leaked, put a light and the player start, and compiled, everything is completely black.
|
|
|
Post by ranhcase on Dec 29, 2016 15:32:45 GMT -5
i use arghrad, but i tried with your files and it didn't worked. I suspect that i didn't set the .bat file correctly, and this is what is causing the errors
EDIT: also, i would like help with my launch in tenchbroom project, because it still fails to work.
|
|
|
Post by ranhcase on Dec 27, 2016 16:07:46 GMT -5
EDIT: I'm getting a more important problem, i've got a "template" for compiling maps, i've set it up properly, and it compiles, but when running the map on game, it has no lightning, i don't know wich of the compiling tools is the one to handle the lights, so i have no idea how to fix it(and if i knew wich one was, i would still don't know how to fix it ), if anyone can help me, i would apreciate. I didn't know where to put this, but as it happens with Trenchbroom 2 specifically, it's here. This may be a noob/stupid question(and probably is) , but every time i try to launch my map to test it in trenchbroom 2, i get this error: "Couldn't load pics/colormap.pcx", it happens with the normal q2 executable, and with KMQuake2 too. i don't know what to do, so i could use some help...
|
|