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Post by draxi on Jan 30, 2007 16:42:32 GMT -5
oh.. nice to know.. eheh! but how can you be so sure?..
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Post by Paril on Jan 30, 2007 19:56:20 GMT -5
QuArK and Visual Studio 6.0. -Paril
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Post by draxi on Jan 31, 2007 9:56:19 GMT -5
yeh.. but i mean.. are you SUURE they don't move before you get there.. even if they shouldn't move.. lol
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X7[Q2C]
Clan Q2C
100%
Quake II[x=x7a]
Posts: 1,429
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Post by X7[Q2C] on Jan 31, 2007 10:55:56 GMT -5
only when they need to pee,
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Post by draxi on Jan 31, 2007 11:38:40 GMT -5
yeh.. true.. what do they do when they need to pee ?.. did you think of that Paril?!
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Whirlingdervish
Clan Q2C
100%
Clan Q2C Resident Smartass BANNED FOR STALKING AND FLAMING
Posts: 962
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Post by Whirlingdervish on Jan 31, 2007 11:59:49 GMT -5
I thought they just went like horses... where they're standing..
I swear I've seen one of those mutant beasties drop a load.
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Post by Paril on Jan 31, 2007 16:06:46 GMT -5
Lol. Given that I see no yellow puddle or poo models, I doubt it XD Three quarters of them are robotic, so they'd explode -Paril
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X7[Q2C]
Clan Q2C
100%
Quake II[x=x7a]
Posts: 1,429
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Post by X7[Q2C] on Jan 31, 2007 18:02:33 GMT -5
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SkiesOfBordom
Quake 2 Mapping Club
Welcome to Skyz's Domain[x=skiesofbordom ][x=skiesofbordom ][x=skiesofbordom]
Posts: 367
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Post by SkiesOfBordom on Feb 4, 2007 2:38:05 GMT -5
ewww no
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Post by napalmdeath on Feb 4, 2007 3:43:31 GMT -5
On the subject of mods, I think it'd be interesting to see a Q2 mod that randomly assigns player weapons to various enemies. For example, a light guard could be given a railgun, or an enforcer could have a rocket launcher. Then upon loading the next map, they'd have different weapons again, and so on. Has that ever been done? (just to clarify, this would be a singleplayer mod)
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SkiesOfBordom
Quake 2 Mapping Club
Welcome to Skyz's Domain[x=skiesofbordom ][x=skiesofbordom ][x=skiesofbordom]
Posts: 367
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Post by SkiesOfBordom on Feb 4, 2007 11:53:16 GMT -5
on the same subject, how bout a CTC (catch the chicken) variation??
or... on Tomas's idea, instead of random weapons, spawn player with blaster and machinegun with 200 ammo. and the randomly spawn monsters & lower monsters such as guard with random weapons?? maybe non standard such as the LOX freezer or positron??
maybe an assault mod where u have to capture and defend certain spawn points, capture rate depends on how many players are at the capture zone.
idk im still half asleep ....
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Post by Paril on Feb 4, 2007 12:46:51 GMT -5
We'd need the LOX source for your idea.
Tomas, good idea. I'll try to whip something up for you.
-Paril
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Post by napalmdeath on Feb 4, 2007 15:56:22 GMT -5
Paril: excellent. I figured if anyone could do it, you probably could.
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Post by Paril on Feb 4, 2007 17:30:40 GMT -5
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Post by napalmdeath on Feb 4, 2007 17:52:00 GMT -5
damn, you're good!
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