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Post by grieve[Q2C] on May 26, 2005 6:18:30 GMT -5
This is my conversion of ztn's legendary Quake 1 / Quakeworld map ztndm3 for Quake 2. The map was converted with m2m, I only did corrective work with the brushes and texture alignment. Redoing the lighting caused me the most work and took two long afternoons. I also added some ambient and Quake 1 teleporter sounds to recreate the original Quakeworld feeling as far as possible. This map is a legendary example of mapping art. Not a single brush is too much, yet it has even nice hand-crafted curves. Perfect connectivity, perfect gameplay. And a full compile takes less than one minute. r_speeds are below 300 in most parts of the map, going higher only in one point. And nowhere over 400. Consider this, before you create the next monstermap with r-speeds of 2000+ [ftp]ftp://65.30.181.223/quake2/grieve/maps/DM/ztndm3q2.zip[/ftp] cuco.dyndns.org/users/grieve/files/maps/ztndm3q2.zip
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Post by Le Ray [Q2C] on May 26, 2005 6:59:42 GMT -5
Man, that's looks awesome Grieve!
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WHO?
Brains
Posts: 435
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Post by WHO? on May 26, 2005 16:10:50 GMT -5
ty Grieve, just pulled it down looking forward to a run in it soon ta
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Post by Wixen1 [Q2C] on May 26, 2005 16:14:37 GMT -5
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