Mikemc
Quake 2 Mapping Club
Reminiscing this & that & having such a good time
Posts: 344
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Post by Mikemc on Apr 13, 2005 13:50:56 GMT -5
My overly complex scheme of finding matching textures rather than looking on my own ;D
Step 1: wal2tga, coupled with Grieve's batch file Converts all quake2 texture files to .tga
Step 2: Paint Shop Pro Batch converter Converts all .tga files to .jpg for program in...
Step 3: MGCSoft Gamma Tweek(tm) : 1.0.0.1 Changes gamma of all .jpg in folder to something legible.
Step 4: PictureRelate v2.0 Compares selected texture or picture with all files in a folder and its subfolders, to find the original Quake2 texture it most resembles.
(Optional) Step 4.5: Use Mosiac program to combine 3+ textures to form specific wall pattern
Step 5: Build room or map replica of desired scene requiring only the map .bsp file for distribution.
- Mike
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Post by grieve[Q2C] on Apr 14, 2005 16:44:42 GMT -5
the mosiak program got to be a mosaik program .... but I don't get it completely. with what exactly does PictureRelate compare the textures ? explain. post a pic.
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Mikemc
Quake 2 Mapping Club
Reminiscing this & that & having such a good time
Posts: 344
|
Post by Mikemc on Apr 14, 2005 20:50:50 GMT -5
The mosaik thing probably wouldn't work out, but it'd still be fun Picture Relate: Basically you keep fidling with the sliders until you find a texture that closely resembes the original. Then you use it instead of having all these extra textures included. 1024x768: members.shaw.ca/mccall1/picrelate.jpg
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Post by grieve[Q2C] on Apr 16, 2005 12:45:57 GMT -5
so you are doing a remake of a Halo map ? but still you will have to make the map by yourself, and texture it by yourself. does your texture finding trick really bring such an advantage ?
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Mikemc
Quake 2 Mapping Club
Reminiscing this & that & having such a good time
Posts: 344
|
Post by Mikemc on Apr 17, 2005 2:10:23 GMT -5
Making a few blocks is easy. It's finding the right texture set that's the problem. - Mike
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