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Post by Le Ray [Q2C] on Aug 11, 2004 6:39:56 GMT -5
Hey G.H. Thanks, you can try my email listed here.
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Post by Le Ray [Q2C] on Aug 11, 2004 6:42:12 GMT -5
Hey SK, I'll check on those textures.
I understand if you don't think the map is a great one, but I also do mapping for fun and I wanted to create this map because of an idea I had. I'm still putting some finishing touches on it and I may do another one like it after this one. Thanks for the comments.
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Post by Le Ray [Q2C] on Aug 11, 2004 7:39:13 GMT -5
OH MAN ! With the help of HLR, I was albe to get the comets to have sound as they are passing by. Man, it is so cool!
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Post by Le Ray [Q2C] on Aug 11, 2004 12:56:30 GMT -5
O.K. Kiddie_Fresh and I went through the map today for a final check. I'll be making a few changes and then it will be ready for release. The comet sounds are really cool. I'll release it early next week. Thanks to all of you who beta tested the map for me.
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Post by deacon<WOS> on Aug 11, 2004 16:16:22 GMT -5
Is it too late to take a wee little peeksie?
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Post by Le Ray [Q2C] on Aug 11, 2004 16:19:38 GMT -5
Hey Deacon, Sure, you still have a few days. I sent you the link in a private message. Just post any comments here and thanks for the support
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Post by Le Ray [Q2C] on Aug 12, 2004 6:31:49 GMT -5
X7, I'm not sure if I want to add the jetpack to the map, because of distance clipping, you know, flying around in the corners and things start to disappear. I may consider releasing a version for lox only. Do you really think it's needed in this map? Also, yes I agree about the teleporter, I'm going to work on that today. Thanks for the comments.
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Post by Le Ray [Q2C] on Aug 12, 2004 6:37:06 GMT -5
O.K. Guys, I'll probably release the map early next week, so if you want to make any comments, please do so before then. Also, the map download number is 12So if you have the download link, just use the number 12 now. Thanks for the help guys
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Post by Wixen1 [Q2C] on Aug 12, 2004 7:40:40 GMT -5
Hi Leray. This map has become a very need map. Love the redish lights. Il think i will be standing still in the weapon room simply dont dare to come out ;D ;D Sound has turned out great. and the extra shelbes does a nice toutch to it aswell (and give u some resting areas) Looking forward to play it , i think its going to be a fast game Good work Le Ray
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Post by Le Ray [Q2C] on Aug 12, 2004 8:18:11 GMT -5
Hey Wixen1, Thank you sir ! Glad you like it. I'm still making some final changes to it and it should be done by early next week.
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zorius
Quake 2 Mapping Club
Posts: 103
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Post by zorius on Aug 13, 2004 2:15:50 GMT -5
Hi Leray.
I've checked Your map. Will be great I think. I know that even now there is high polycount, but maybe some more smoother light detail? It seems to me too hard and simple. What kind of did You use? Sky texture light? What about a low arhrad minlight and a lot small light fixtures like on the sapce statinon is? I will take a later and closer look.
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Post by Stah on Aug 13, 2004 4:43:11 GMT -5
I checked it out, and i like the idea, though i'd put some more detail to it. never mind the poly count also light needs some improvement, but it should be fun to play
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Post by Le Ray [Q2C] on Aug 13, 2004 6:32:14 GMT -5
Hey Zorius and Stah, I still haven't run a full compile on the map yet, which is what you have. After the full compile, the r_speeds should come down a bit. How would you go about doing this? I did make several changes to the map and I will probably release it next week. This map has given me ideas for more maps, so that's a good thing. Thanks for the comments
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Post by Le Ray [Q2C] on Aug 13, 2004 7:33:19 GMT -5
Guys, Just wanted to say thanks to all of you who tested my map and posted comments here. I really appreciate it.
I did change some things in my map because of your comments and some things I didn't change. You were really a big help!
This map has already given me ideas for my new one!
So again thanks and you still have until early next week to post any more comments.
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Post by Le Ray [Q2C] on Aug 16, 2004 13:55:54 GMT -5
Bad news for leray31.
Guys, I'm getting some errors with my latest version of leray31. It's happening when others try to get into the map. I'm getting that SZ_Getspace: warning: msg overflowed and I'm not sure how to fix it. After players get into the map, it seems to run fine.
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