Post by Le Ray [Q2C] on Aug 11, 2004 6:42:12 GMT -5
Hey SK, I'll check on those textures.
I understand if you don't think the map is a great one, but I also do mapping for fun and I wanted to create this map because of an idea I had. I'm still putting some finishing touches on it and I may do another one like it after this one. Thanks for the comments.
Post by Le Ray [Q2C] on Aug 12, 2004 6:31:49 GMT -5
X7, I'm not sure if I want to add the jetpack to the map, because of distance clipping, you know, flying around in the corners and things start to disappear. I may consider releasing a version for lox only. Do you really think it's needed in this map?
Also, yes I agree about the teleporter, I'm going to work on that today. Thanks for the comments.
Post by Wixen1 [Q2C] on Aug 12, 2004 7:40:40 GMT -5
Hi Leray. This map has become a very need map. Love the redish lights. Il think i will be standing still in the weapon room simply dont dare to come out ;D ;D Sound has turned out great. and the extra shelbes does a nice toutch to it aswell (and give u some resting areas) Looking forward to play it , i think its going to be a fast game
I've checked Your map. Will be great I think. I know that even now there is high polycount, but maybe some more smoother light detail? It seems to me too hard and simple. What kind of did You use? Sky texture light? What about a low arhrad minlight and a lot small light fixtures like on the sapce statinon is? I will take a later and closer look.
Post by Le Ray [Q2C] on Aug 16, 2004 13:55:54 GMT -5
Bad news for leray31.
Guys, I'm getting some errors with my latest version of leray31. It's happening when others try to get into the map. I'm getting that SZ_Getspace: warning: msg overflowed and I'm not sure how to fix it. After players get into the map, it seems to run fine.