HLR
ShotGun Guard
Posts: 83
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Post by HLR on Oct 5, 2004 4:12:46 GMT -5
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Post by Wixen1 [Q2C] on Oct 5, 2004 4:24:35 GMT -5
WOW, HLR, this looks very nice and real big Iam sorry too, that you did not make it in time, but im looking forward for the map to be finished, can wait to see it and maybe put it on my server. Regards Wixen1
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Post by Le Ray [Q2C] on Oct 5, 2004 5:41:34 GMT -5
Looks awesome HLR!
Can't wait to see it and I'm sorry you didn't make the contest.
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Post by Silveracer on Oct 5, 2004 10:39:04 GMT -5
Looks great HLR, and i too would like to spend some time in this map to get inspired with some neat touches you have put in there. I got an idea for you, why don't you make it a little singel player as well, just put in some cool enemies(just single player flag) and let the peeps frag around in there in singel player.
Cheers and goodluck finishing it,
SilverAcer
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Post by Stah on Oct 5, 2004 13:33:31 GMT -5
looks really, and i mean REALLY, interesting, can't wait to play it, and all that done with default q2 themes - Good Work
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HLR
ShotGun Guard
Posts: 83
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Post by HLR on Oct 6, 2004 1:21:27 GMT -5
Thanks for all the thumbs-up everyone. I got an idea for you, why don't you make it a little singel player as well, just put in some cool enemies(just single player flag) and let the peeps frag around in there in singel player. Single player is indeed in the plan, and already on the drawing board. (Well, the one in my mind at least.) The SP episode I have planned will be centered around this space station, only it'll be in a different (and possibly surprising setting and situation, plus a few changes here and there to reflect this. I'll be splitting it and the new external areas I'll be making into two or three maps. If these maps work out for it I might addd DM support to them too. [pimpage] Those of you wanting to see some existing DM-capable work of mine, there's this if you haven't seen it already [/pimpage]
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WHO?
Brains
Posts: 435
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Post by WHO? on Oct 6, 2004 16:40:53 GMT -5
looks like a fun hooking map there ol feller .. btw - nice pimpage
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HLR
ShotGun Guard
Posts: 83
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Post by HLR on Oct 10, 2004 8:46:05 GMT -5
I'm adding items and stuff now and I'm looking for a couple suggestions. 1. Spawn pads: should I make them visible or hide them in the floor? Maps look a tad better with them hidden but disadvantage is getting telefragged accidentally, until you learn where they all are. 2. Hyperblaster. Because of the size of this map I'm planning to use most or all the weapons. But this is probably my least favorite of the Q2 weapons, and all those projectiles it makes can really slow things down. I'm thinking about leaving it out altogether. Good idea? Not good? If I do have them I'll probably have two at the most, compared to at least four each of the lesser weapons. As far as cells go, I'm planning on a BFG or two but only a few (or no) cells anywhere if I don't have hyperblaster, so a player only gets one shot while they have it. It's almost done...
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Post by Le Ray [Q2C] on Oct 11, 2004 6:38:40 GMT -5
I like them hidden.
I would add it. I try to include every weapon in my maps. Different MODS have different uses for weapons. Leaving one out may take the fun out of certain MODS.
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