Post by grieve[Q2C] on Aug 13, 2007 15:57:53 GMT -5
Hmm...there didn't seem to be any way to reply in that thread.
BTW, I know Grieve knows how to make the gothic styled arches, flying butresses and everything else that represents gothic architecture, but I see none of it here. What happened?
Aside from that, it looks like a technically proficient map that would play well on any machine and online with lower r_speeds.
it is aimed at the Quake 1 style which is more gothic atmosphere than gothic architecture (as opposed to Quake 3 which has detailed gothic architectural elements but hardly any atmosphere - an ironic shift in the usage of the term "gothic)
if you look hard enough, you will still find some arches/curved ceilings in my map, mostly hidden in corners. and the brick ceiling in the starting area and the sewer represents a simple dome. and in the corners near the tower with the well are some more detailed brick arches (one of them with the door to the staircase which leads to the upper level) besides, none of Quarks shape builders were used in this map, it's all handcrafted.
for the r_speeds I gotta to say they won't hurt. most regions of the maps range from 150 to 600, and the places in the main arena going from 1000 to 1200 are locally very restricted. it's basically an area that you can leave behind with two jumps, and most of it takes place on small catwalks where you neither move around much nor move the mouse a lot when you aim at targets at the bottom of the hall (this is what the catwalks are for).
should really cause no problems even on smaller systems.
Post by grieve[Q2C] on Aug 13, 2007 17:22:06 GMT -5
no, it's just a tease for BFG-lamers
but there are some other secrets to look for. you will need noclip or a grapple for the dopefish chamber, but the quad room has a secret passage.
I guess you have already found the superhealth, but there is also a nifty trick jump to get it - you need an out-of-water-ramp-jump (on the slope of the big sewer pipe where it joins the cavern), and the metal trim above has a really tiny convexity to jump on.