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Post by napalmdeath on Aug 13, 2007 0:36:21 GMT -5
If you'd like to comment on Grieve's map, Gothic Impressions, feel free to do so here. You can download his map and view screenshots here.
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Post by grieve[Q2C] on Aug 13, 2007 1:08:05 GMT -5
and thanks to Subatomic for hosting the map
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Panzer
Quake 2 Mapping Club
Posts: 175
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Post by Panzer on Aug 13, 2007 6:54:53 GMT -5
Hmm...there didn't seem to be any way to reply in that thread.
BTW, I know Grieve knows how to make the gothic styled arches, flying butresses and everything else that represents gothic architecture, but I see none of it here. What happened?
Aside from that, it looks like a technically proficient map that would play well on any machine and online with lower r_speeds.
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Post by napalmdeath on Aug 13, 2007 13:43:28 GMT -5
That thread is just for downloading the map, this thread here is for leaving comments.
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Post by grieve[Q2C] on Aug 13, 2007 15:57:53 GMT -5
Hmm...there didn't seem to be any way to reply in that thread. BTW, I know Grieve knows how to make the gothic styled arches, flying butresses and everything else that represents gothic architecture, but I see none of it here. What happened? Aside from that, it looks like a technically proficient map that would play well on any machine and online with lower r_speeds. it is aimed at the Quake 1 style which is more gothic atmosphere than gothic architecture (as opposed to Quake 3 which has detailed gothic architectural elements but hardly any atmosphere - an ironic shift in the usage of the term "gothic) if you look hard enough, you will still find some arches/curved ceilings in my map, mostly hidden in corners. and the brick ceiling in the starting area and the sewer represents a simple dome. and in the corners near the tower with the well are some more detailed brick arches (one of them with the door to the staircase which leads to the upper level) besides, none of Quarks shape builders were used in this map, it's all handcrafted. for the r_speeds I gotta to say they won't hurt. most regions of the maps range from 150 to 600, and the places in the main arena going from 1000 to 1200 are locally very restricted. it's basically an area that you can leave behind with two jumps, and most of it takes place on small catwalks where you neither move around much nor move the mouse a lot when you aim at targets at the bottom of the hall (this is what the catwalks are for). should really cause no problems even on smaller systems.
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Post by napalmdeath on Aug 13, 2007 16:23:16 GMT -5
Is it possible to reach the BFG underwater at all?
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Post by grieve[Q2C] on Aug 13, 2007 17:22:06 GMT -5
no, it's just a tease for BFG-lamers but there are some other secrets to look for. you will need noclip or a grapple for the dopefish chamber, but the quad room has a secret passage. I guess you have already found the superhealth, but there is also a nifty trick jump to get it - you need an out-of-water-ramp-jump (on the slope of the big sewer pipe where it joins the cavern), and the metal trim above has a really tiny convexity to jump on.
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Post by Wixen1 [Q2C] on Aug 14, 2007 2:01:19 GMT -5
Really liked the map, especially after you made the finale ajustments and lights. Only thing is that its a tiny bit to dark for my taste, well, I can compensate for that, so no biggy. Well done... W1
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Post by Paril on Aug 14, 2007 7:35:38 GMT -5
Well, Wixxy, gl_modulate the bastard I can see where you get the dark-for-your-taste thing.. Gothic maps sort of half-work with Quake2.. alien maps make the better appeal. -Paril
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Whirlingdervish
Clan Q2C
100%
Clan Q2C Resident Smartass BANNED FOR STALKING AND FLAMING
Posts: 962
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Post by Whirlingdervish on Aug 14, 2007 9:53:29 GMT -5
I really like darker maps, because I play with a gl_modulate of 10, and it's blinding if someone made it too bright to start with.. My last couple of maps look a lot better with a gl_modulate of 2 or less, for this exact reason. BTW, kudos to grieve for using the dopefish texture.
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Post by grieve[Q2C] on Aug 14, 2007 10:20:17 GMT -5
anything else you liked about the map ?
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Post by Le Ray [Q2C] on Aug 14, 2007 11:27:55 GMT -5
Looks great Grieve! Glad you got to finish one of your maps! BTW...glad to see Panzer back as Panzer.
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Post by Wixen1 [Q2C] on Aug 14, 2007 16:04:42 GMT -5
Is there a "dopefish texture" story? And why is it even here in the Q2?. Mann... noone tells me nothing..!! W1
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Post by grieve[Q2C] on Aug 14, 2007 16:30:03 GMT -5
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SkiesOfBordom
Quake 2 Mapping Club
Welcome to Skyz's Domain[x=skiesofbordom ][x=skiesofbordom ][x=skiesofbordom]
Posts: 367
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Post by SkiesOfBordom on Aug 14, 2007 19:10:51 GMT -5
the dopefish was originally in commander Keen. one of ID's first games
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