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Post by Le Ray [Q2C] on May 31, 2007 6:55:43 GMT -5
Please post your comments on all maps here. Please remember to list the [glow=red,2,300]name, month & year[/glow] of the map in your comments.
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Post by AAAGGHHH!! on May 31, 2007 13:05:10 GMT -5
This is for the map Iron Helmet by Sabotuer from May 2007
Good work Sabotuer.. nice, clean solid little map.. definitely has a stock kind of feel... like at one of the boss areas or something.. very smooth and cool looking i mean ya know! ..nice lighting.. I like the teleporter being a light itself too cool lol... I like the way you created the skylights throughout.. and 'cutouts' of the walls in places. Good job Sabo.
-no real cons -no real suggestions other than maybe give screenshots and a text file with your future submissions
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Post by Wixen1 [Q2C] on May 31, 2007 16:44:33 GMT -5
Iron Helmet by Sabotuer and We Want More by WizardExt.. Man..thats why I am a newbee.. While you create a nice map, Iam still sitting and trying to figure out how to make an elevator work!... Nice done Sabozz.. and Wizz.. W1
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Post by Sabotuer [Q2C] on Jun 1, 2007 7:53:36 GMT -5
Thanx for the comments! I had real good fun with it, was originally supposed to be bigger and totally diffrent, but as with all maps I make, they don't actually come out as planned Wixen: entity->func_plat, test it out!
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m
Quake 2 Mapping Club
Posts: 416
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Post by m on Jun 1, 2007 13:50:49 GMT -5
Iron Helmet is easily my favorite map release since Jester's Albino Black Sheep. The layout and execution are near perfection.
tech - 10/10 lighting - 10/10 layout - 10/10 atmosphere - 10/10 game-play - 10/10 elevator speed - 9.999/10 (because nothing is perfect) ;D
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Post by 3fing3r3dfi3nd on Jun 1, 2007 16:06:53 GMT -5
Nice maps fellas, well done.
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WHO?
Brains
Posts: 435
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Post by WHO? on Jun 1, 2007 18:36:55 GMT -5
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Post by AAAGGHHH!! on Jun 1, 2007 22:22:08 GMT -5
Review for We want more by WizardExt from May 2007: Pros - This is a pretty cool map. I like the glass windows a heck of a lot! ..like how you can look back and see the rock surface outside to the extreme left and right.. really like shooting a teleport grenade-tipped missle with the guided missle launcher and going thru that little hole and slamming into the wall.. total camper style.. haha.. liked how I could generally run around and pretty much had ample room for LOX weapon warfare.. like how you created the ledge overhead.. loved the silent elavator... doors half way closed (open?) seemd like a different touch.. good for shooting wall peircing railgun there lmao Cons - false doors... hmmmm.. lol ..I mean not that I'm not used to them or anything, but I guess that I'm always 100% in the hopes that I could duck into any of the doors around me at any second! hehe.. Suggestions - none really except maybe allow yourself more than a week to make these types of maps...?... Overall good job WizardExt.
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