In reply to 1-0 weapon switching, that will be in, like you can type "Primary Weapon" to go to your first weapon, or whatever.
In reply to un-linked weapon.md2, thanks for the notification, I will link them all for newest release to come in a bit, most probably tonight. It's because Software mode will give errors for all models that aren't linked right, and OpenGL displays a red skin.
Thanks for the feedback Skies. A new version will be released tonight or so, many new features.
Here you go guys, another small few updates that I have done. (Nothing uploaded yet, wait a little longer!)
-Flyer has a new weapon, Flyer Kamikaze! A huge blast radius for the cost of one death! -Binds for selecting weapons easier:
(I tried to get it in order by strength, but maybe I'm wrong) weapon1 or weapon 1 = First Weapon weapon2 or weapon 2 = Second Weapon weapon3 or weapon 3 = Third Weapon
if any monster has over 3 weapons, notify me so I can make the adjusted changes.
-Carrier's weapons were overpowered -Added Widow Kick weapon -PMenu produces even less net traffic, prevents more overflows -Made turning into a monster model and keeping the string stay one model produce less net traffic -Fixed NULL errors produced in Software mode, looking at another player. weapon.md2 was not linked to any skin. -Soldier was pumped up a bit, he was too weak..
Blaster Damage: was 5, now 18
Shotgun Damage: Did 2 per pellet. 12 pellets (24 damage) Now does 3 per pellet, 19 pellets (57 damage)
Machinegun: Did 2 per pellet Now 5 per pellet Old spread: 300x500 Now spread: 200x350
Health: was 45, now 70.
Probably a few other minor things, I forgot them though.
I'll say again, if any mappers are here that would want to make maps for StroggDM, notify me by email or msn, at email@example.com, or PM me and we can make arrangements.
Alright, sorry, no release tonight, I'm working on the monster spawning code, so that the Medic Commander and Carrier can spawn monsters (Carrier only spawns flyers though) as normal weapons, and I've gotta head out to sleep.