Post by X7[Q2C] on Apr 27, 2006 14:50:43 GMT -5
StroggDM Class Listings:
-Ground Monsters
Class 1 = Soldier
-Weapons:
- Soldier Blaster
- Soldier Shotgun
- Soldier Machinegun
-Ammo
- Shells 25
- Bullets 150
-----Soldier-----
(NOTE: ID did seperate ones for each guard, so I have to make this.)
Description: Light Guard, Shotgun Guard and Machinegun Guard mixed into one. This monster,
looking easy, can be the toughest you've ever met. His Machinegun is fitted with an
auto-targetting system, which is something you DON'T want to be in range of!
Defense/Weapon Analysis: Easy/Hard
Paril's Comments: The shotgun can take you down in a few shots. Fitted with the ability of Haste,
really, you want to take him down as quickly as possible!
Class 2 = Enforcer
-Weapons:
- Infantry Chaingun
- Infantry Melee
-Ammo
- Bullets 220
-----Enforcer/Infantry-----
Description: Strong, muscle-bound warrior who dishes out chain gun speed damage.
Defense/Weapon Analysis: Medium
id's Comments: These bullies have one objective in mind, marine – to fill your body with as much
lead in the least amount of time. They can take a beating, and are effective at ducking your
ammo. Also watch out for post-mortem spray from their chain gun caused by a spasm in their arm.
Split once you see one fall to its knees.
Paril's Comments: As they said, they can take a beating. Although ducking is disabled, they are
still small enough to manouver without being shot. If you see one, take him out and do it fast!
Class 3 = Tank
-Weapons:
- Tank Shockwave
- Tank Blaster
- Tank Machinegun
- Tank Rocket Launcher
-Ammo
- Bullets 200
- Cells 55
- Rockets 20
-----Tank-----
Description: Tanks have three weapons they use at random: an arm-mounted machine gun, an
arm-mounted laser blaster, and a shoulder-mounted rocket launcher.
Defense/Weapon Analysis: Hard
id's Comments: Get in, take your shot, and get out…repeat as often as necessary. These metallic
beasts can endure massive gunfire.
Paril's Comments: These guys will hunt down anything it sees. If you are caught in the fray, try
and hide! Don't be caught near these guys when they are using the Shockwave!
Class 4 = Medic
-Weapons:
- Medic Healer
- Medic HyperBlaster
-Ammo
- Cells 500
-----Medic-----
Description: As the name suggests, this threatening organism has the ability to awaken dead
Strogg from eternal sleep.
Defense/Weapon Analysis: Medium
id's Comments: When he is not healing, the Medic moves about on two hydraulic legs, and is armed
with a laser blaster that shoots at hyper speeds.
Paril's Comments: With the ability to heal teammates and your teammates' spawned monsters
(Teamplay only), this guy is better to stay back to guard. His hyperblaster can be a problem,
depending on which situation.
Class 5 = Gunner
-Weapons:
- Gunner Chaingun
- Gunner Grenade Launcher
-Ammo
- Bullets 300
- Grenades 40
-----Gunner-----
Description: The fighting elite for the Strogg, outfitted with a powerful machine gun and an
automatic grenade launcher.
Defense/Weapon Analysis: Medium
id's Comments: This cybernetic terror eats Mutants for breakfast before coming to work - on you.
He does have one weakness, though. It takes a second for his hand to open up into the machine gun
so take advantage of the brief delay.
Paril's Comments: His grenade launcher is enough to blow you up, and also gives enough time and
distraction for him to get away. If you see him pumping grenades, don't go near any of them!
Class 6 = Gladiator
-Weapons:
- Gladiator Spike
- Gladiator Railgun
-Ammo
- Slugs 100
-----Gladiator-----
Description: With two massively mechanized legs and one shoulder-mounted railgun, the Gladiator
is the daddy of all the adapted humanoids.
Defense/Weapon Analysis: Medium/Hard
id's Comments: Once targeted, you have less than a second to sidestep or you’re toast. Also watch
for his lethal left-handed clamp grip
Paril's Comments: With a wall-piercing railgun as an ability, you have no where to hide.
Class 7 = Boss1 (Super Tank)
-Weapons:
- Supertank Chaingun
- Supertank Rocket Launcher
-Ammo
- Bullets 400
- Rockets 30
----Boss1 (Super Tank)----
Description: This guy is one bad guy. With a huge chaingun and a triple rocket launcher, you do NOT want to get on his bad side.
Defense/Weapon Analysis: Medium/Hard
id's Comments: N/A
Paril's Comments: This guy is big. A weapon on tank tracks. In CTF, this guy is a great defender. He can guard the entrance to the flag like a big door.
Class 9 = Berserk
-Weapons:
- Berserker Club
- Berserker Spike
-----Berserker-----
Description: He has a metal spike as one arm, a hammer as another, and moves very quickly.
Defense/Weapon Analysis: Medium
id's Comments: This bald mutha is one deadly freak. He may hit the dirt easy, but he’ll get up
and is relentless in his pursuits.
Paril's Comments: ...Ouch! This guy knows his melee tricks.
Class 10 = Iron Maiden
-Weapons:
- Iron Maiden Rocket Launcher
- Iron Maiden Slash
-Ammo
- Rockets 150
-----Iron Maiden-----
Description: Equally as powerful as the Gunner, this femme fatale has both an arm-mounted rocket
launcher and flesh tearing claws.
Defense/Weapon Analysis: Medium
id's Comments: The cyber-bitch from hell... not the kind of girl to take home to mom.
Paril's Comments: The rockets take a bit to power up, but she can take you down and make sure you
aren't going anywhere!
Class 12 = Brain
-other:
-Power Screen
-Weapons:
- Brain Claws
- Brain Tentaclles
-Ammo
- Cells 200
-----Brain-----
Description: A vicious cyborg abomination with life-stealing tentacles protruding from its chest
during attack.
Defense/Weapon Analysis: Medium/Hard
id's Comments: Stay out of range of his dangerous tentacle attack.
Paril's Comments: He is not one you want to be next to at the cinema. He will eat you alive with
his tentacles and rip you apart with his claws.
Class 13 = Mutant
-Weapons:
- Mutant Claws
-----Mutant-----
Description: The Strogg refineries have spewed toxins into the ecosystem for untold decades
causing this once docile creature to mutate into a fierce, fast, flesh tearing beast.
Defense/Weapon Analysis: Medium/Hard
id's omments: Run.
Paril's Comments: With an extreme jump velocity and speed walking/running, all I can say is..
What ID said!
Class 14 = Tank Commander
-Weapons:
- Tank Blaster
- Tank Machinegun
- Tank Rocket Launcher
-Ammo
- Bullets 200
- Cells 55
- Rockets 20
-----Tank Commander-----
Description: These Tanks are a special class, designed to secure the Inner City from infiltrators.
Defense/Weapon Analysis: Hard
id's Comments: Consider planning your means of attack beforehand, rather than running into their
view with your weapons blasting.
Paril's Comments: These guys you don't want to mess with. Although they lack the Shockwave attack
they make up for in Health.
Class 18 = JORG
-Weapons:
- Jorg Chaingun
-Ammo
- Bullets 700
-----JORG-----
(ID had none, I'm writing it)
Description: JORG is the machine MAKRON was ruling on. The JORG is also a Strogg-controlled robot
that has two chainguns for hands. It's strong, very strong, and not one to mess with. Even
without MAKRON mounted, he has an intelligence of his own.
Defense/Weapon Analysis: Hard
Paril's Comments: Even with the lack of a BFG, he is still not one to mess with. His chainguns
will fill you with lead poisoning before you can even start firing!
Class 19 = MAKRON
-Weapons:
- Markon BFG
- Markon Blaster
- Markon Railgun
-Ammo
- Cells 450
- Slugs 230
-----Makron-----
(ID had none, I'm writing it)
Description: The MAKRON.. The last boss and the leader of the Stroggo race. The less, the better!
This guy has a railgun for a head, a BFG on one arm and blaster on the other.
Defense/Weapon Analysis: Hard
Paril's Comments: Muhuhahahahahaha.
Class 40 = Parasite
-Weapons:
- Parasite Suck Attack
- Parasite Drain Attack
-----Parasite-----
Description: Four-legged beast with a probe on its back. Once fired, it attaches itself and
literally sucks the life from you.
Defense/Weapon Analysis: Medium
id's Comments: The Parasite makes Cujo look like Lassie on Prozac
Paril's Comments: N/A (Might make a return)
-Flying Monsters
Class 8 = Flyer
-Weapons:
- Flyer Melee
- Flyer Kamikaza
- Flyer HyperBlaster
-Ammo
- Cells 200
-----Flyer-----
Description: A small two-winged monster, comprised of a controlling brain and a cyborg body that
allows it to levitate.
Defense/Weapon Analysis: Medium/Hard
id's Comments: The Flyer moves fairly quickly, travels in packs, and each wing is a laser blaster.
Paril's Comments: With fast movement, two blasters and razor-sharp claws, don't be meeting him in
the skies. If he really get's angry, he has no choice but to KAMIKAZE!
Class 11 = Boss2 (Big Gun)
-Weapons:
- Boss2 Chaingun
- Boss2 Rocket Launcher
-Ammo
- Bullets 400
- Rockets 70
-----Biggun----- (Boss2)
(ID had none, I'm writing it)
Description: Biggun is.. a Big Gun! Armed with two chainguns and a Quad-rocket launcher, this guy is tough.
Defense/Weapon Analysis: Hard
Paril's Comments: Ouch!
Class 15 = Hover (Icarus)
-Weapons:
- Icarus HyperBlaster
-Ammo
- Cells 540
-----Hover (Icarus)-----
Description: Relies on a huge jet packed attached to its back, with laser blasters mounted into
his shoulders.
Defense/Weapon Analysis: Medium/Hard
id's Comments: With its durable shell, swift maneuverability, and insatiable appetite for
destruction, the Icarus is an aerial nightmare.
Paril's Comments: Don't be the one fighting with this beast. Even with only one weapon, he is
fast and strong enough to take down the biggest of monsters.
Class 16 = Floater (Technician)
-Weapons:
- Floater Clamp
- Floater Melee
- Floater HyperBlaster
-Ammo
- Cells 350
-----Technician-----
Description: An almost completely robotic brute, controlled by a brain that floats around inside
it’s metal body in a red preserving fluid. This creature moves about by hovering on four jets
that sit under its body and is equipped with three weapons: a shocking prod, a flesh-ripping
claw, and a laser blaster. Use energy armor if you’ve got any.
Defense/Weapon Analysis: Medium
id's Comments: The Technician is easy to hit, but takes a lot of damage. A good slap from a
shotgun at close range will make him keep his distance.
Paril's Comments: With a human controlling this guy, a shotgun isn't enough! I suggest taking
extreme prejudice when facing these guys.
-Swimming Monster
Class 17 = Barracuda Shark (Flipper)
-Weapons:
- Shark Bite
- Shark Tail
-----Barracuda Shark (Flipper)-----
Description: The only creatures indigenous to water on Stroggos. Their blade-like teeth and
spiked tail are capable of disemboweling you.
Defense/Weapon Analysis: Medium
id's Comments: They attack in packs, but generally go down easy. Just don’t become too occupied
with them that you forget to take a breath.
Paril's Comments: Really not the foe you want to meet face-to-face underwater.
----- Mission Pack 1 \ The Reckoning Monsters -----
Class 20 = BETA Soldier
-Weapons:
- Soldier Lasergun
- Soldier Hypergun
- Soldier Rippergun
-Ammo
- Cells 700
-----BETA Soldier (three guards in one)-----
(NOTE: ID did seperate ones for each guard, so I have to make this.)
Description: This guard, having an Ion Ripper, LaserGun and a Hypergun in the same arm-mounted
gun, this guy is very deadly. Try to run away from his bouncing bullets and you'll be alright.
Also, his laser will rip through your armor!
Defense/Weapon Analysis: Hard
Paril's Comments: Run from his laser! His ability makes his bullets 2x faster, so they can get
catch up with you very fast!
Class 21 = BETA Gladiator
-Weapons:
- Gladiator Spike
- Gladiator Plasma
-Ammo
- Cells 150
----BETA Gladiator----
Description: This gladiator is a bit different from the normal gladiator. He has more health and has power armor to protect him from most weapons. He shoots two consequetive Phalanx shots out of his railgun.
Defense/Weapon Analysis: Hard
id's Comments: N/A
Paril's Comments: Wow. These phalanx shots are powerful, don't be in the path of one.
Class 22 = BETA Brain
-other:
-Power Screen
-Weapons:
- Brain Claws
- BETA Brain Tentaclles
- Brain Eye Lasers
-Ammo
- Cells 200
-----BETA Brain-----
Description: When revealed, his tentacles will pull you within range of his slashing hooked arms.
When out of tentacle range, lasers from his eyes will cut his prey in half.
Defense/Weapon Analysis: Medium/Hard
id's Comments: With a both short and long range attack, this is definitely an enemy you want to
take out quickly.
Paril's Comments: Ditto.
Class 23 = BETA Iron Maiden
-Weapons:
- BETA Iron Maiden Rocket Launcher
- Iron Maiden Slash
-Ammo
- Rockets 100
-----BETA Iron Maiden-----
Description: Her arm-mounted rocket launcher has been modified with heat-seaking rockets that
track their targets.
Defense/Weapon Analysis: Medium/Hard
id's Comments: This bitch is bas news. Her rockets will track your ass down, but they won't track
around objects, so if she fires one off, look fast for cover.
Paril's Comments: I wish it were that easy. They will track around objects. If you can see the
missile, it's already on it's way to get you!
Class 24 = BETA Super Tank
-other:
-Power Shield
-Weapons:
- Supertank Chaingun
- Supertank Rocket Launcher
-Ammo
- Bullets 400
- Cells 350
- Rockets 35
----BETA Super Tank----
Description: This one is very similar to his modified counterpart. The only difference is he has a higher health value and has a power shield to help him. In StroggDM, his weapons do less damage to balance him out.
Defense/Weapon Analysis: Medium/Hard
id's Comments: N/A
Paril's Comments: The powershield gives this modified Supertank an advantage. Your best chance is to take him down with an energy weapon.
Class 25 = Gekk
-Weapons:
- Gekk Split
- Gekk Claws
-----Gekk-----
Description: A lightning-fast amphibious creature that lives and hunts in the planet's proto-swamps.
Defense/Weapon Analysis: Medium
id's Comments: Commonly found in packs, these creatures will hunt you down, leaping from the
shadows to claw or bite. Even their acidic blood and saliva are deadly.
Paril's Comments: These guys are just like mutants. Don't be caught near or in sight of them!
Class 32 = Fixbot/Repair Bot
-Weapons:
- Fixbot Blaster
- Fixbot Welder
-Ammo
- Cells 500
-----Fixbot/Repair Bot-----
Descripton: Better left alone, these hard-working robots can usually be found repairing doors,
lights and other types of equipment.
Defense/Weapon Analysis: Medium
id's Comments: Keep your eye on these guys - though innocent looking they also have the ability
to awaken dead Strogg from eternal sleep.
Paril's Comments: In StroggDM, they cannot revive monsters, but they have a blaster that can harm
you very badly, and a welder to smack you down against a wall. Not one to fight.
----- Mission Pack 2 \ Ground Zero Monsters -----
Class 27 = Stalker
-Weapons:
- Stalker Melle
- Stalker Blaster
-Ammo
- Cells 200
-----Stalker-----
Description: Spider-like cyborgs that skulk around in unlikely places. At a distance, they fire
an improved Blaster from ports on their backs. Up close, they have a lethal slash attack.
Defense/Weapon Analysis: Medium/Hard
id's Comments: These little buggers are vicious. They can cling to ceilings, pounce down on top
of you to attack, then re-attach to the ceilings to evade your retaliation.
Paril's Comments: Although they cannot attach to ceilings in StroggDM, they can still shoot a
blaster that has a small but strong Radius damage!
Class 28 = Medic Commander
-Weapons:
- Medic Commander Spawner
- Medic Commander Healer
- Medic Commander HyperBlaster
-Ammo
- Cells 650
- Slugs 300
-----Medic Commander-----
Description: These troops have a modified version of the HyperBlaster as a deadly prosthetic.
Defense/Weapon Analysis: Medium/Hard
id's Comments: If re-animating dead comrades and creating new enemies were not enough, this guy
also fires an upgraded Blaster. Keep your eyes peeled for the SoB as he's itching to kick your butt!
Paril's Comments: With total control over 80% harder spawned monsters, this guy is not one to be
enemies with. A great flag defender (for StroggCTF when it gets released.)
Class 30 = Widow (Walking)
-Weapons:
- Widow Spawner
- Widow Kick
- Widow Railgun
- Widow Blaster
-Ammo
- Cells 450
- Slugs 230
-----Widow (Walking one)-----
(ID had none, I'm writing it)
Description: The Widow is tall, and armed with four attacks to take you out. With a brutal and
ear-crushing laugh, she is not one to mess with. She can also spawn stalkers.
Defense/Weapon Analysis: Hard
Paril's Comments: You want to run... NOW!
Class 31 = Widow (Spider)
-Weapons:
- Black Widow Spawner
- Black Widow Tongs
- Black Widow Heat Beam
- Black Widow Disruptor
-Ammo
- Cells 450
- Slugs 230 < missing
----Black Widow (Spider)-----
(ID had none, I'm writing it)
Description: The Black Widow is one little spider that you don't want friendly, or even living
anywhere near your neighborhood! She is huge, armed with a Heat Beam, a Disruptor, deadly Tongs
and the ability to spawn stalkers.
Defense/Weapon Analysis: Hard
Paril's Comments: If you see one of these, I'll give you only one warning.. Run, and don't turn back!
--- Mission Pack 2 \ Flying Monsters ---
Class 26 = Daedalus
-other:
-Power Screen < missing
-Weapons:
- Daedalus HyperBlaster
-Ammo
- Cells 450
-----Daedalus-----
Description: This is a more poewrful version of the Icarus. He shoots an upgraded Blaster from
his shoulder-mounted lasers. He also utilizes the Power Screen to blunt the force of your attacks.
Defense/Weapon Analysis: Medium
id's Comments: Basically they're a flying platform for double barrel Blasters. Their intelligence
has been improved, so these birds are ready to foul you up. Watch out.. They are tough!
Paril's Comments: Ditto.
Class 29 = Carrier
-Weapons:
- Carrier Chainguns
- Carrier Railgun
- Carrier Spawner
- Carrier Shoot Flyer <missing
- Carrier Grenade Luncher
-Ammo
- Grenades 200
- Bullets 400
- Slugs 2000
-----Carrier-----
Description: Massive, brutish and deadly, this particular Strogg is one to avoid at all costs.
With twin chainguns, a railgun, and a grenade launcher, this flying arsenal is well equipped to
deal with Space Marines (Or other Stroggos!!). As if that weren't enough, the Carrier can also
teleport in Flyers for extra Marine(or Strogg)-gibbing action.
Defense/Weapon Analysis: Hard
id's Comments: They don't call this guy the Carrier for nothing. Make sure to concentrate your
fire on it first and then take care of those pesky flyers.
Paril's Comments: Only one word - DEADLY. It might take a while to learn how to control the
flyers correctly, but he is deadly!
----- Roseville Monsters -----
Class 33 = Death Tank
-other:
-Power Screen
-Weapons:
- Death Tank Laser Gun
- Death Tank Plasma Launcher
-Ammo
- Cells 560
- Rockets 20
----Death Tank----
Description: His machinegun may be non-functional, but he sure has a bad attitude! The Stroggos, after having relentlessly creating new Stroggo, decided they needed something more. Lasers were their weapon of choice; and now, this badass is back with a vengence!
Defense/Weapon Analysis: Easy/Hard
Paril's Comments: His lasers are in-escapable, unless you use a smoke mechanism to escape. His plasma rocket launcher is fast and will deal enough damage to take you down a few pegs!
Class 34 = Laser Gladiator
-other:
-Power Screen
-Weapons:
- Gladiator Spike
- Gladiator Lasergun
-Ammo
- Cells 560
- Slugs 100
----Laser Gladiator----
Description: Armed and dangerous! This gladiator has a lasergun instead of his old railgun, and won't stop until you're down!
Defense/Weapon Analysis: Medium/Medium
Paril's Comments: It may confuse you, as you might think he's just a normal gladiator. Maybe you'll think twice before running into one of these.
Class 35 = Flyer Hornet
-other:
-Power Shield
-Weapons:
- Flyer Hornet Railgun
- Flyer Melee
-Ammo
- Cells 350
- Slugs 200
----Flyer Hornet----
Description: This guy has a railgun and a power screen. Although harmless looking, they can take you down a few pegs.
Defense/Weapon Analysis: Medium/Medium
Paril's Comments: You don't want to see this guy in your sight.. ever..
Class 36 = Stormtooper Soldier
-other:
-Power Screen
-Weapons:
- Soldier Machinegun
-Ammo
- Bullets 800
- Cells 560
----Stormtooper Soldier----
Description: Although only armed with a machinegun, he will take you down immediately. His machinegun is the strongest around.
Defense/Weapon Analysis: Easy/Hard
Paril's Comments: Run.
Class 37 = Male Traitor Strogg v8.0
-Weapons:
-Ammo
----Male Traitor----
Description: Human traitors. Chaingun totting, tough and usually in groups. StroggDM addition, they get two extra marine weapons each.
Defense/Weapon Analysis: Easy/Medium
id's Comments: N/A
Paril's Comments: If you like vanilla Quake2 weapons, these two will be to your liking. They each get a chaingun (modified from normal Q2 to do what the Roseville one does), and two extra weapons, different for Male and Female.
Class 38 = Female Traitor Strogg v8.0
-Weapons:
-Ammo
----Female Traitor----
Description: Human traitors. Chaingun totting, tough and usually in groups. StroggDM addition, they get two extra marine weapons each.
Defense/Weapon Analysis: Easy/Medium
id's Comments: N/A
Paril's Comments: If you like vanilla Quake2 weapons, these two will be to your liking. They each get a chaingun (modified from normal Q2 to do what the Roseville one does), and two extra weapons, different for Male and Female.
Class 39 = Hyper Tank Strogg v8.0
-Weapons:
-Ammo
----Hyper Tank----
Description: Weilding a machinegun that will shoot blasters or a machinegun shot at random, with a rocket launcher that will shoot rockets, grenades, and with a tendency to use a BFG if things get tough. This guy is a mean boss.
Defense/Weapon Analysis: Easy/Hard
id's Comments: N/A
Paril's Comments: The last boss of Roseville Mission Packs #1 Window of Retaliation. With the randomness of the shots, you never know if he's deadly or easily dodgable. Avoid.. at all.. costs!
-Ground Monsters
Class 1 = Soldier
-Weapons:
- Soldier Blaster
- Soldier Shotgun
- Soldier Machinegun
-Ammo
- Shells 25
- Bullets 150
-----Soldier-----
(NOTE: ID did seperate ones for each guard, so I have to make this.)
Description: Light Guard, Shotgun Guard and Machinegun Guard mixed into one. This monster,
looking easy, can be the toughest you've ever met. His Machinegun is fitted with an
auto-targetting system, which is something you DON'T want to be in range of!
Defense/Weapon Analysis: Easy/Hard
Paril's Comments: The shotgun can take you down in a few shots. Fitted with the ability of Haste,
really, you want to take him down as quickly as possible!
Class 2 = Enforcer
-Weapons:
- Infantry Chaingun
- Infantry Melee
-Ammo
- Bullets 220
-----Enforcer/Infantry-----
Description: Strong, muscle-bound warrior who dishes out chain gun speed damage.
Defense/Weapon Analysis: Medium
id's Comments: These bullies have one objective in mind, marine – to fill your body with as much
lead in the least amount of time. They can take a beating, and are effective at ducking your
ammo. Also watch out for post-mortem spray from their chain gun caused by a spasm in their arm.
Split once you see one fall to its knees.
Paril's Comments: As they said, they can take a beating. Although ducking is disabled, they are
still small enough to manouver without being shot. If you see one, take him out and do it fast!
Class 3 = Tank
-Weapons:
- Tank Shockwave
- Tank Blaster
- Tank Machinegun
- Tank Rocket Launcher
-Ammo
- Bullets 200
- Cells 55
- Rockets 20
-----Tank-----
Description: Tanks have three weapons they use at random: an arm-mounted machine gun, an
arm-mounted laser blaster, and a shoulder-mounted rocket launcher.
Defense/Weapon Analysis: Hard
id's Comments: Get in, take your shot, and get out…repeat as often as necessary. These metallic
beasts can endure massive gunfire.
Paril's Comments: These guys will hunt down anything it sees. If you are caught in the fray, try
and hide! Don't be caught near these guys when they are using the Shockwave!
Class 4 = Medic
-Weapons:
- Medic Healer
- Medic HyperBlaster
-Ammo
- Cells 500
-----Medic-----
Description: As the name suggests, this threatening organism has the ability to awaken dead
Strogg from eternal sleep.
Defense/Weapon Analysis: Medium
id's Comments: When he is not healing, the Medic moves about on two hydraulic legs, and is armed
with a laser blaster that shoots at hyper speeds.
Paril's Comments: With the ability to heal teammates and your teammates' spawned monsters
(Teamplay only), this guy is better to stay back to guard. His hyperblaster can be a problem,
depending on which situation.
Class 5 = Gunner
-Weapons:
- Gunner Chaingun
- Gunner Grenade Launcher
-Ammo
- Bullets 300
- Grenades 40
-----Gunner-----
Description: The fighting elite for the Strogg, outfitted with a powerful machine gun and an
automatic grenade launcher.
Defense/Weapon Analysis: Medium
id's Comments: This cybernetic terror eats Mutants for breakfast before coming to work - on you.
He does have one weakness, though. It takes a second for his hand to open up into the machine gun
so take advantage of the brief delay.
Paril's Comments: His grenade launcher is enough to blow you up, and also gives enough time and
distraction for him to get away. If you see him pumping grenades, don't go near any of them!
Class 6 = Gladiator
-Weapons:
- Gladiator Spike
- Gladiator Railgun
-Ammo
- Slugs 100
-----Gladiator-----
Description: With two massively mechanized legs and one shoulder-mounted railgun, the Gladiator
is the daddy of all the adapted humanoids.
Defense/Weapon Analysis: Medium/Hard
id's Comments: Once targeted, you have less than a second to sidestep or you’re toast. Also watch
for his lethal left-handed clamp grip
Paril's Comments: With a wall-piercing railgun as an ability, you have no where to hide.
Class 7 = Boss1 (Super Tank)
-Weapons:
- Supertank Chaingun
- Supertank Rocket Launcher
-Ammo
- Bullets 400
- Rockets 30
----Boss1 (Super Tank)----
Description: This guy is one bad guy. With a huge chaingun and a triple rocket launcher, you do NOT want to get on his bad side.
Defense/Weapon Analysis: Medium/Hard
id's Comments: N/A
Paril's Comments: This guy is big. A weapon on tank tracks. In CTF, this guy is a great defender. He can guard the entrance to the flag like a big door.
Class 9 = Berserk
-Weapons:
- Berserker Club
- Berserker Spike
-----Berserker-----
Description: He has a metal spike as one arm, a hammer as another, and moves very quickly.
Defense/Weapon Analysis: Medium
id's Comments: This bald mutha is one deadly freak. He may hit the dirt easy, but he’ll get up
and is relentless in his pursuits.
Paril's Comments: ...Ouch! This guy knows his melee tricks.
Class 10 = Iron Maiden
-Weapons:
- Iron Maiden Rocket Launcher
- Iron Maiden Slash
-Ammo
- Rockets 150
-----Iron Maiden-----
Description: Equally as powerful as the Gunner, this femme fatale has both an arm-mounted rocket
launcher and flesh tearing claws.
Defense/Weapon Analysis: Medium
id's Comments: The cyber-bitch from hell... not the kind of girl to take home to mom.
Paril's Comments: The rockets take a bit to power up, but she can take you down and make sure you
aren't going anywhere!
Class 12 = Brain
-other:
-Power Screen
-Weapons:
- Brain Claws
- Brain Tentaclles
-Ammo
- Cells 200
-----Brain-----
Description: A vicious cyborg abomination with life-stealing tentacles protruding from its chest
during attack.
Defense/Weapon Analysis: Medium/Hard
id's Comments: Stay out of range of his dangerous tentacle attack.
Paril's Comments: He is not one you want to be next to at the cinema. He will eat you alive with
his tentacles and rip you apart with his claws.
Class 13 = Mutant
-Weapons:
- Mutant Claws
-----Mutant-----
Description: The Strogg refineries have spewed toxins into the ecosystem for untold decades
causing this once docile creature to mutate into a fierce, fast, flesh tearing beast.
Defense/Weapon Analysis: Medium/Hard
id's omments: Run.
Paril's Comments: With an extreme jump velocity and speed walking/running, all I can say is..
What ID said!
Class 14 = Tank Commander
-Weapons:
- Tank Blaster
- Tank Machinegun
- Tank Rocket Launcher
-Ammo
- Bullets 200
- Cells 55
- Rockets 20
-----Tank Commander-----
Description: These Tanks are a special class, designed to secure the Inner City from infiltrators.
Defense/Weapon Analysis: Hard
id's Comments: Consider planning your means of attack beforehand, rather than running into their
view with your weapons blasting.
Paril's Comments: These guys you don't want to mess with. Although they lack the Shockwave attack
they make up for in Health.
Class 18 = JORG
-Weapons:
- Jorg Chaingun
-Ammo
- Bullets 700
-----JORG-----
(ID had none, I'm writing it)
Description: JORG is the machine MAKRON was ruling on. The JORG is also a Strogg-controlled robot
that has two chainguns for hands. It's strong, very strong, and not one to mess with. Even
without MAKRON mounted, he has an intelligence of his own.
Defense/Weapon Analysis: Hard
Paril's Comments: Even with the lack of a BFG, he is still not one to mess with. His chainguns
will fill you with lead poisoning before you can even start firing!
Class 19 = MAKRON
-Weapons:
- Markon BFG
- Markon Blaster
- Markon Railgun
-Ammo
- Cells 450
- Slugs 230
-----Makron-----
(ID had none, I'm writing it)
Description: The MAKRON.. The last boss and the leader of the Stroggo race. The less, the better!
This guy has a railgun for a head, a BFG on one arm and blaster on the other.
Defense/Weapon Analysis: Hard
Paril's Comments: Muhuhahahahahaha.
Class 40 = Parasite
-Weapons:
- Parasite Suck Attack
- Parasite Drain Attack
-----Parasite-----
Description: Four-legged beast with a probe on its back. Once fired, it attaches itself and
literally sucks the life from you.
Defense/Weapon Analysis: Medium
id's Comments: The Parasite makes Cujo look like Lassie on Prozac
Paril's Comments: N/A (Might make a return)
-Flying Monsters
Class 8 = Flyer
-Weapons:
- Flyer Melee
- Flyer Kamikaza
- Flyer HyperBlaster
-Ammo
- Cells 200
-----Flyer-----
Description: A small two-winged monster, comprised of a controlling brain and a cyborg body that
allows it to levitate.
Defense/Weapon Analysis: Medium/Hard
id's Comments: The Flyer moves fairly quickly, travels in packs, and each wing is a laser blaster.
Paril's Comments: With fast movement, two blasters and razor-sharp claws, don't be meeting him in
the skies. If he really get's angry, he has no choice but to KAMIKAZE!
Class 11 = Boss2 (Big Gun)
-Weapons:
- Boss2 Chaingun
- Boss2 Rocket Launcher
-Ammo
- Bullets 400
- Rockets 70
-----Biggun----- (Boss2)
(ID had none, I'm writing it)
Description: Biggun is.. a Big Gun! Armed with two chainguns and a Quad-rocket launcher, this guy is tough.
Defense/Weapon Analysis: Hard
Paril's Comments: Ouch!
Class 15 = Hover (Icarus)
-Weapons:
- Icarus HyperBlaster
-Ammo
- Cells 540
-----Hover (Icarus)-----
Description: Relies on a huge jet packed attached to its back, with laser blasters mounted into
his shoulders.
Defense/Weapon Analysis: Medium/Hard
id's Comments: With its durable shell, swift maneuverability, and insatiable appetite for
destruction, the Icarus is an aerial nightmare.
Paril's Comments: Don't be the one fighting with this beast. Even with only one weapon, he is
fast and strong enough to take down the biggest of monsters.
Class 16 = Floater (Technician)
-Weapons:
- Floater Clamp
- Floater Melee
- Floater HyperBlaster
-Ammo
- Cells 350
-----Technician-----
Description: An almost completely robotic brute, controlled by a brain that floats around inside
it’s metal body in a red preserving fluid. This creature moves about by hovering on four jets
that sit under its body and is equipped with three weapons: a shocking prod, a flesh-ripping
claw, and a laser blaster. Use energy armor if you’ve got any.
Defense/Weapon Analysis: Medium
id's Comments: The Technician is easy to hit, but takes a lot of damage. A good slap from a
shotgun at close range will make him keep his distance.
Paril's Comments: With a human controlling this guy, a shotgun isn't enough! I suggest taking
extreme prejudice when facing these guys.
-Swimming Monster
Class 17 = Barracuda Shark (Flipper)
-Weapons:
- Shark Bite
- Shark Tail
-----Barracuda Shark (Flipper)-----
Description: The only creatures indigenous to water on Stroggos. Their blade-like teeth and
spiked tail are capable of disemboweling you.
Defense/Weapon Analysis: Medium
id's Comments: They attack in packs, but generally go down easy. Just don’t become too occupied
with them that you forget to take a breath.
Paril's Comments: Really not the foe you want to meet face-to-face underwater.
----- Mission Pack 1 \ The Reckoning Monsters -----
Class 20 = BETA Soldier
-Weapons:
- Soldier Lasergun
- Soldier Hypergun
- Soldier Rippergun
-Ammo
- Cells 700
-----BETA Soldier (three guards in one)-----
(NOTE: ID did seperate ones for each guard, so I have to make this.)
Description: This guard, having an Ion Ripper, LaserGun and a Hypergun in the same arm-mounted
gun, this guy is very deadly. Try to run away from his bouncing bullets and you'll be alright.
Also, his laser will rip through your armor!
Defense/Weapon Analysis: Hard
Paril's Comments: Run from his laser! His ability makes his bullets 2x faster, so they can get
catch up with you very fast!
Class 21 = BETA Gladiator
-Weapons:
- Gladiator Spike
- Gladiator Plasma
-Ammo
- Cells 150
----BETA Gladiator----
Description: This gladiator is a bit different from the normal gladiator. He has more health and has power armor to protect him from most weapons. He shoots two consequetive Phalanx shots out of his railgun.
Defense/Weapon Analysis: Hard
id's Comments: N/A
Paril's Comments: Wow. These phalanx shots are powerful, don't be in the path of one.
Class 22 = BETA Brain
-other:
-Power Screen
-Weapons:
- Brain Claws
- BETA Brain Tentaclles
- Brain Eye Lasers
-Ammo
- Cells 200
-----BETA Brain-----
Description: When revealed, his tentacles will pull you within range of his slashing hooked arms.
When out of tentacle range, lasers from his eyes will cut his prey in half.
Defense/Weapon Analysis: Medium/Hard
id's Comments: With a both short and long range attack, this is definitely an enemy you want to
take out quickly.
Paril's Comments: Ditto.
Class 23 = BETA Iron Maiden
-Weapons:
- BETA Iron Maiden Rocket Launcher
- Iron Maiden Slash
-Ammo
- Rockets 100
-----BETA Iron Maiden-----
Description: Her arm-mounted rocket launcher has been modified with heat-seaking rockets that
track their targets.
Defense/Weapon Analysis: Medium/Hard
id's Comments: This bitch is bas news. Her rockets will track your ass down, but they won't track
around objects, so if she fires one off, look fast for cover.
Paril's Comments: I wish it were that easy. They will track around objects. If you can see the
missile, it's already on it's way to get you!
Class 24 = BETA Super Tank
-other:
-Power Shield
-Weapons:
- Supertank Chaingun
- Supertank Rocket Launcher
-Ammo
- Bullets 400
- Cells 350
- Rockets 35
----BETA Super Tank----
Description: This one is very similar to his modified counterpart. The only difference is he has a higher health value and has a power shield to help him. In StroggDM, his weapons do less damage to balance him out.
Defense/Weapon Analysis: Medium/Hard
id's Comments: N/A
Paril's Comments: The powershield gives this modified Supertank an advantage. Your best chance is to take him down with an energy weapon.
Class 25 = Gekk
-Weapons:
- Gekk Split
- Gekk Claws
-----Gekk-----
Description: A lightning-fast amphibious creature that lives and hunts in the planet's proto-swamps.
Defense/Weapon Analysis: Medium
id's Comments: Commonly found in packs, these creatures will hunt you down, leaping from the
shadows to claw or bite. Even their acidic blood and saliva are deadly.
Paril's Comments: These guys are just like mutants. Don't be caught near or in sight of them!
Class 32 = Fixbot/Repair Bot
-Weapons:
- Fixbot Blaster
- Fixbot Welder
-Ammo
- Cells 500
-----Fixbot/Repair Bot-----
Descripton: Better left alone, these hard-working robots can usually be found repairing doors,
lights and other types of equipment.
Defense/Weapon Analysis: Medium
id's Comments: Keep your eye on these guys - though innocent looking they also have the ability
to awaken dead Strogg from eternal sleep.
Paril's Comments: In StroggDM, they cannot revive monsters, but they have a blaster that can harm
you very badly, and a welder to smack you down against a wall. Not one to fight.
----- Mission Pack 2 \ Ground Zero Monsters -----
Class 27 = Stalker
-Weapons:
- Stalker Melle
- Stalker Blaster
-Ammo
- Cells 200
-----Stalker-----
Description: Spider-like cyborgs that skulk around in unlikely places. At a distance, they fire
an improved Blaster from ports on their backs. Up close, they have a lethal slash attack.
Defense/Weapon Analysis: Medium/Hard
id's Comments: These little buggers are vicious. They can cling to ceilings, pounce down on top
of you to attack, then re-attach to the ceilings to evade your retaliation.
Paril's Comments: Although they cannot attach to ceilings in StroggDM, they can still shoot a
blaster that has a small but strong Radius damage!
Class 28 = Medic Commander
-Weapons:
- Medic Commander Spawner
- Medic Commander Healer
- Medic Commander HyperBlaster
-Ammo
- Cells 650
- Slugs 300
-----Medic Commander-----
Description: These troops have a modified version of the HyperBlaster as a deadly prosthetic.
Defense/Weapon Analysis: Medium/Hard
id's Comments: If re-animating dead comrades and creating new enemies were not enough, this guy
also fires an upgraded Blaster. Keep your eyes peeled for the SoB as he's itching to kick your butt!
Paril's Comments: With total control over 80% harder spawned monsters, this guy is not one to be
enemies with. A great flag defender (for StroggCTF when it gets released.)
Class 30 = Widow (Walking)
-Weapons:
- Widow Spawner
- Widow Kick
- Widow Railgun
- Widow Blaster
-Ammo
- Cells 450
- Slugs 230
-----Widow (Walking one)-----
(ID had none, I'm writing it)
Description: The Widow is tall, and armed with four attacks to take you out. With a brutal and
ear-crushing laugh, she is not one to mess with. She can also spawn stalkers.
Defense/Weapon Analysis: Hard
Paril's Comments: You want to run... NOW!
Class 31 = Widow (Spider)
-Weapons:
- Black Widow Spawner
- Black Widow Tongs
- Black Widow Heat Beam
- Black Widow Disruptor
-Ammo
- Cells 450
- Slugs 230 < missing
----Black Widow (Spider)-----
(ID had none, I'm writing it)
Description: The Black Widow is one little spider that you don't want friendly, or even living
anywhere near your neighborhood! She is huge, armed with a Heat Beam, a Disruptor, deadly Tongs
and the ability to spawn stalkers.
Defense/Weapon Analysis: Hard
Paril's Comments: If you see one of these, I'll give you only one warning.. Run, and don't turn back!
--- Mission Pack 2 \ Flying Monsters ---
Class 26 = Daedalus
-other:
-Power Screen < missing
-Weapons:
- Daedalus HyperBlaster
-Ammo
- Cells 450
-----Daedalus-----
Description: This is a more poewrful version of the Icarus. He shoots an upgraded Blaster from
his shoulder-mounted lasers. He also utilizes the Power Screen to blunt the force of your attacks.
Defense/Weapon Analysis: Medium
id's Comments: Basically they're a flying platform for double barrel Blasters. Their intelligence
has been improved, so these birds are ready to foul you up. Watch out.. They are tough!
Paril's Comments: Ditto.
Class 29 = Carrier
-Weapons:
- Carrier Chainguns
- Carrier Railgun
- Carrier Spawner
- Carrier Shoot Flyer <missing
- Carrier Grenade Luncher
-Ammo
- Grenades 200
- Bullets 400
- Slugs 2000
-----Carrier-----
Description: Massive, brutish and deadly, this particular Strogg is one to avoid at all costs.
With twin chainguns, a railgun, and a grenade launcher, this flying arsenal is well equipped to
deal with Space Marines (Or other Stroggos!!). As if that weren't enough, the Carrier can also
teleport in Flyers for extra Marine(or Strogg)-gibbing action.
Defense/Weapon Analysis: Hard
id's Comments: They don't call this guy the Carrier for nothing. Make sure to concentrate your
fire on it first and then take care of those pesky flyers.
Paril's Comments: Only one word - DEADLY. It might take a while to learn how to control the
flyers correctly, but he is deadly!
----- Roseville Monsters -----
Class 33 = Death Tank
-other:
-Power Screen
-Weapons:
- Death Tank Laser Gun
- Death Tank Plasma Launcher
-Ammo
- Cells 560
- Rockets 20
----Death Tank----
Description: His machinegun may be non-functional, but he sure has a bad attitude! The Stroggos, after having relentlessly creating new Stroggo, decided they needed something more. Lasers were their weapon of choice; and now, this badass is back with a vengence!
Defense/Weapon Analysis: Easy/Hard
Paril's Comments: His lasers are in-escapable, unless you use a smoke mechanism to escape. His plasma rocket launcher is fast and will deal enough damage to take you down a few pegs!
Class 34 = Laser Gladiator
-other:
-Power Screen
-Weapons:
- Gladiator Spike
- Gladiator Lasergun
-Ammo
- Cells 560
- Slugs 100
----Laser Gladiator----
Description: Armed and dangerous! This gladiator has a lasergun instead of his old railgun, and won't stop until you're down!
Defense/Weapon Analysis: Medium/Medium
Paril's Comments: It may confuse you, as you might think he's just a normal gladiator. Maybe you'll think twice before running into one of these.
Class 35 = Flyer Hornet
-other:
-Power Shield
-Weapons:
- Flyer Hornet Railgun
- Flyer Melee
-Ammo
- Cells 350
- Slugs 200
----Flyer Hornet----
Description: This guy has a railgun and a power screen. Although harmless looking, they can take you down a few pegs.
Defense/Weapon Analysis: Medium/Medium
Paril's Comments: You don't want to see this guy in your sight.. ever..
Class 36 = Stormtooper Soldier
-other:
-Power Screen
-Weapons:
- Soldier Machinegun
-Ammo
- Bullets 800
- Cells 560
----Stormtooper Soldier----
Description: Although only armed with a machinegun, he will take you down immediately. His machinegun is the strongest around.
Defense/Weapon Analysis: Easy/Hard
Paril's Comments: Run.
Class 37 = Male Traitor Strogg v8.0
-Weapons:
-Ammo
----Male Traitor----
Description: Human traitors. Chaingun totting, tough and usually in groups. StroggDM addition, they get two extra marine weapons each.
Defense/Weapon Analysis: Easy/Medium
id's Comments: N/A
Paril's Comments: If you like vanilla Quake2 weapons, these two will be to your liking. They each get a chaingun (modified from normal Q2 to do what the Roseville one does), and two extra weapons, different for Male and Female.
Class 38 = Female Traitor Strogg v8.0
-Weapons:
-Ammo
----Female Traitor----
Description: Human traitors. Chaingun totting, tough and usually in groups. StroggDM addition, they get two extra marine weapons each.
Defense/Weapon Analysis: Easy/Medium
id's Comments: N/A
Paril's Comments: If you like vanilla Quake2 weapons, these two will be to your liking. They each get a chaingun (modified from normal Q2 to do what the Roseville one does), and two extra weapons, different for Male and Female.
Class 39 = Hyper Tank Strogg v8.0
-Weapons:
-Ammo
----Hyper Tank----
Description: Weilding a machinegun that will shoot blasters or a machinegun shot at random, with a rocket launcher that will shoot rockets, grenades, and with a tendency to use a BFG if things get tough. This guy is a mean boss.
Defense/Weapon Analysis: Easy/Hard
id's Comments: N/A
Paril's Comments: The last boss of Roseville Mission Packs #1 Window of Retaliation. With the randomness of the shots, you never know if he's deadly or easily dodgable. Avoid.. at all.. costs!