Sorry for big delays, I've been working on Medieval all that time. I apologize to all of you who kept patient in waiting for it (except X7.. His constant nagging ;o ). Anyways, go get it. Not much new that will make a big difference.
- Optimized ClientThink; game will not lag as much, forcing of skins done easier on the engine - "say" has been opimized. Lots of stuff removed that didn't need to be there. Should still work, just won't take as much memory. - Weapon cache decreased. - Added Stalker entity, Widow/Black Widow can spawn them now - Teamplay code has been made simpler - cut down about 80 lines - CTF still not here, sorry. - Monster spawning code improved; monsters will spawn a tad bit further for black widow, called from the spawn entity directly (saves trips from the engine and back to the DLL), A few damage values have been tweaked on the monsters, they dodge a bit more - Monster dodging improved - Carrier Railgun fires a bit more below. - Fixed the "ban_mediccomander" showing up near "ban_mediccommander" bug (cvar naming).
I can probably think of more, too much at the moment. Anyways, have fun with it. same cvars, nothing new there.
Make sure to check for my next mod, Medieval Quake2.