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Post by James on Sept 16, 2009 15:35:23 GMT -5
Can anyone tell me how to compile maps for quake 1 i've been trying for the past 2 days but i can't figure out how to get it to work, i get errors where the bsp won't build, or the bsp will build and the light won't its kinda irritating and if anyone can tell me how to go about it that would be awesome
...one long run on sentence lol
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Post by grieve[Q2C] on Sept 17, 2009 2:32:16 GMT -5
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Post by James on Sept 17, 2009 15:02:32 GMT -5
yeah i set it to q1 and yeah i have the build tools, i set them to their correct paths and stuff. but it just doesn't seem to want to work for some reason....i just tried again with different build tools, its compiling and running and it says everything is good but its still compiling fullbright...
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X7[Q2C]
Clan Q2C
100%
Quake II[x=x7a]
Posts: 1,429
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Post by X7[Q2C] on Sept 17, 2009 16:31:17 GMT -5
Sound like you have a leak/hole in your map. Build the QBSP (.bsp file creation), Look at the console and see if it said: !-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-! Build failed, because it did not create the (+PRT) file: F:\Quake1\tmpQuArK\.\maps\newmap.PRT
or if using TxQBSP 1.13 -- Modified by Bengt Jardrup: WARNING: Reached occupant at (-256 -192 96), light Simplifying ... Leak file written to maps/newmap.ptsX7
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Post by James on Sept 19, 2009 9:36:01 GMT -5
i was testing it in a small hollow box, so there is no possibility of leak, it says it compiles everything all right and proper, but its still all fullbright, the light i put in the middle is only at 100, so it doesn't reach the edges.
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Post by grieve[Q2C] on Sept 20, 2009 1:54:01 GMT -5
and the console says that arghlite is running ?
maybe you have a wrong path to the light program set in the options.
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spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
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Post by spirit on Sept 20, 2009 5:02:15 GMT -5
Post the console output.
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Post by James on Sept 20, 2009 12:24:58 GMT -5
0 water leafs 16 leaffaces 16 nodefaces ---- MergeAll ---- 6 mergefaces writing maps/newmap.prt --- FinishBSPFile --- WriteBSPFile: maps/newmap.bsp added 0 texture frames 17 planes 340 30 vertexes 360 6 nodes 144 6 texinfo 240 24 faces 480 12 clipnodes 96 2 leafs 56 24 marksurfaces 48 104 surfedges 208 53 edges 212 1 textures 5488 lightdata 0 visdata 0 entdata 193 0.0 seconds elapsed
C:\Quake\tmpQuArK> "C:\q1buyildtools\RVIS.exe" maps/newmap.map
---- vis ---- 1 portalleafs 0 numportals average leafs visible: 1 c_chains: 0 visdatasize:1 compressed from 1 0.0 seconds elapsed
C:\Quake\tmpQuArK> "C:\q1buyildtools\ARGHLITE.exe" maps/newmap.map
----- ArghLite 2.0 by Tim Wright (Argh!) ----- Modified from source code by: id Software - original Quake Light code Ritual Entertainment - Scourge of Armagon mods Rich Tollerton - antilighting mods Janis Jagars - mangle mod
----- LoadBSP ---- 3 entities read, 1 is a light ----- LightFaces ---- lightdatasize: 3880 ----- SaveBSP ---- 0 switchable light styles ----- Time ---- 0.0 seconds elapsed
/quark.cfg: exists /Quake.rc: exists /maps/newmap.bsp: ready /maps/newmap.pts: ready Files stored in C:\Quake\tmpQuArK\ C:\Quake> WinQuake.EXE -game tmpQuArK +map newmap
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Post by grieve[Q2C] on Sept 21, 2009 7:57:37 GMT -5
looks okay so far
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Post by James on Sept 21, 2009 9:33:02 GMT -5
Yet there is nothing.
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Whirlingdervish
Clan Q2C
100%
Clan Q2C Resident Smartass BANNED FOR STALKING AND FLAMING
Posts: 962
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Post by Whirlingdervish on Sept 21, 2009 13:26:26 GMT -5
have you included a spawnpoint?
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Post by James on Sept 21, 2009 21:42:55 GMT -5
yes, yes i have.
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Post by grieve[Q2C] on Sept 22, 2009 1:55:21 GMT -5
think I got it - in Quake 1 you need to set a minimum light level in the worldspawn.
just add the key "light" to the worldspawn, with a level with 10 or 30 the map as a whole will be pretty dark, with 100 and above rather bright.
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spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
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Post by spirit on Sept 22, 2009 4:20:28 GMT -5
Hm, I don't have that key in my q1 maps and they work fine. I used some Gtkradiant version to make them though. If you want to test whether your tools or your map are broken, I can offer you the source file of my q1 map so you can try to compile it. You can get it here (it's in the zip). It works for me so if it doesn't have light for you, your tools are strange (though your console output definitely looks good). Another (improbable) explanation would be that you're missing some compiler-specific stuff that you don't need with radiant (like that key zyx mentioned) or the light compiler that comes with it.
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Post by grieve[Q2C] on Sept 22, 2009 8:59:51 GMT -5
for the .bsp: GLQuake didn't want to play the bsp because of missing info_player_start. I added one and made an entity-only compile. then it worked, but looked fullbright. so I made an additional light compile and think the map now looks okay. for the compiling of the map file: unfortunately it didn't work at all. here is the log: note: this console may not display the program output before it's terminated D:\Games\Quake\tmpQuArK> "C:\quark-win32-6.4.0\QBUILD\TXQBSP.EXE" ./maps/spirit1 dm1.map
qdir: D:\Games\Quake\ gamedir: D:\Games\Quake\tmpQuArK\ outputfile: ./maps/spirit1dm1.bsp --- LoadMapFile --- ./maps/spirit1dm1.map 1014 brushes 176 entities 45 miptex 152 texinfo building hulls sequentially... --- Brush_LoadEntity --- 1004 brushes read ---- CSGFaces ---- 6572 brushfaces 17062 csgfaces 2873 mergedfaces ----- SolidBSP ----- 4551 split nodes 2196 solid leafs 2356 empty leafs 0 water leafs 7056 leaffaces 6481 nodefaces ----- portalize ---- ----- FillOutside ---- 2622 outleafs ----- SolidBSP ----- 2060 split nodes 1235 solid leafs 826 empty leafs 0 water leafs 4257 leaffaces 3763 nodefaces MODEL: *1 MODEL: *2 MODEL: *3 --- FinishBSPFile --- WriteBSPFile: ./maps/spirit1dm1.bsp added 0 texture frames WARNING: texture NULL not found 1101 planes 22020 10239 vertexes 122868 5662 nodes 135888 152 texinfo 6080 9579 faces 191580 3964 clipnodes 31712 3391 leafs 94948 10270 marksurfaces 20540 37980 surfedges 75960 24503 edges 98012 45 textures 286184 lightdata 0 visdata 0 entdata 11028 17.0 seconds elapsed
!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-! Build failed, because it did not create the (+PRT) file: D:\Games\Quake\tmpQuArK \.\maps\spirit1dm1.PRT
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