Post by X7[Q2C] on Sept 3, 2009 23:13:54 GMT -5
Grim Gray Grotto by Maric
marics108.bsp
q2c.tastyspleen.net/maps/con_7/marics108.zip
Judges scores
Judges comments:
James[Q2C]:
n/a
Dervish:
Many times I have attempted to create believable cave architecture in my maps, and many times I have tossed those maps aside in frustration due to the extreme difficulty of the process. Your ability to quickly and consistently push out this type of brush architecture and keep it simple enough for quake 2's engine is truly amazing.
I couldn't find many real flaws in this map and I was forced to resort to nitpicking to come up with a couple of constructive criticisms:
The area by the jacket armor could use a sizzling ambient sound to warn the player out of the death pool, and I found the lighting a bit too monotone, even tho I have no doubt that this was the intended effect and that you were going for a kind of dead and dreary feel ala the original quake.
Spawn Girl:
VERY pleasant to the eye and GREAT game play.
The map give you the idea that you are walking by a deep, mysterious and forgotten place,
lighting creates a excellent atmosphere.
Is not cold like other marics maps. Epic map.
Wixen1 [Q2C]:
n/a
Mr. LemonyFresh:
This is quite a nice map.
The atmosphere is very believable as deathly and cold, so the sound and colours do they're jobs well enough.
I found a strange spot where you fall into water and it drains your health? I would have made it look more like acid sorry to nitpick, but hey, it's Maric and I wouldn't have much to write about otherwise .
I found that the bots tend to get stuck on the 2nd floor spiral for some reason.
The weapon placement is great, I think a lot of careful thought has been put into it.
A problem I had was in some areas, it's so dark that you can't see your opponent. In places like the rocket launcher spot, this can be especially friendly to campers.
I think a little variety in this map would have gone a long way as well.
Over all, a great effort. Well done.
marics108.bsp
q2c.tastyspleen.net/maps/con_7/marics108.zip
Judges scores
Judges comments:
James[Q2C]:
n/a
Dervish:
Many times I have attempted to create believable cave architecture in my maps, and many times I have tossed those maps aside in frustration due to the extreme difficulty of the process. Your ability to quickly and consistently push out this type of brush architecture and keep it simple enough for quake 2's engine is truly amazing.
I couldn't find many real flaws in this map and I was forced to resort to nitpicking to come up with a couple of constructive criticisms:
The area by the jacket armor could use a sizzling ambient sound to warn the player out of the death pool, and I found the lighting a bit too monotone, even tho I have no doubt that this was the intended effect and that you were going for a kind of dead and dreary feel ala the original quake.
Spawn Girl:
VERY pleasant to the eye and GREAT game play.
The map give you the idea that you are walking by a deep, mysterious and forgotten place,
lighting creates a excellent atmosphere.
Is not cold like other marics maps. Epic map.
Wixen1 [Q2C]:
n/a
Mr. LemonyFresh:
This is quite a nice map.
The atmosphere is very believable as deathly and cold, so the sound and colours do they're jobs well enough.
I found a strange spot where you fall into water and it drains your health? I would have made it look more like acid sorry to nitpick, but hey, it's Maric and I wouldn't have much to write about otherwise .
I found that the bots tend to get stuck on the 2nd floor spiral for some reason.
The weapon placement is great, I think a lot of careful thought has been put into it.
A problem I had was in some areas, it's so dark that you can't see your opponent. In places like the rocket launcher spot, this can be especially friendly to campers.
I think a little variety in this map would have gone a long way as well.
Over all, a great effort. Well done.