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Post by Wixen1 [Q2C] on Nov 3, 2010 18:14:08 GMT -5
-W1
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Post by knightmare on Nov 7, 2010 1:36:32 GMT -5
YAMVM (Yet Another Maric Void Map).
Looks like Maric's using some 24-bit textures this time (or is that just a retexture pack used by whoever took the screenshot?).
I wonder if he'll also include a levelshot and .arena file (which lets the map automatically appear in KMQ2's dynamic map list).
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m
Quake 2 Mapping Club
Posts: 416
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Post by m on Nov 7, 2010 14:03:23 GMT -5
YAMVM (Yet Another Maric Void Map). Looks like Maric's using some 24-bit textures this time (or is that just a retexture pack used by whoever took the screenshot?). I wonder if he'll also include a levelshot and .arena file (which lets the map automatically appear in KMQ2's dynamic map list). Actually, I'm not so sure this will remain void-ish, it's gonna come down to a last moment decision. The black sky is just for contrast whilst I construct. I find that it helps me balance the lighting...albeit the screen cap in this thread is "blown-out" via contrast or some such. None of the textures are 24 bit. the sharp details on the tall brown towers are simply 256 x 256 .wals and they too are likely just place-holders. Could you point me to an .arena file tutorial if it exists? And then I'd need to know exactly how to do the level shot dealio. I'm not real savy on the existing Q2 engines and their features.
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spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
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Post by spirit on Nov 7, 2010 14:54:01 GMT -5
From looking at the pk3 files that come with that engine, the levelshot for somelevel.bsp goes to baseq2/levelshots/somelevel.jpg.
This is Q3A style and I'd thus expect the arena file to go into baseq2/scripts/somelevel.arena but I can't find any examples in the pk3 files and there is no documentation of any kind on the KMQ2 website.
EDIT: Hm, that engine doesn't look bad at all! Nice job Knightmare! Minor issue: it seems it randomly spawns strange stuff on multiplayer maps and prints "YOU ALREADY HAVE A TECH POWERUP" whenever you accidentally touch that stuff. How do I remove that behaviour?
EDIT2: From kmquake2.txt:
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Post by knightmare on Nov 8, 2010 21:33:47 GMT -5
Yes, the levelshot should be named levelshots/somelevel.jpg. It doesn't need to be resized to a power of 2 or anything. It will display as-is without any resampling on a GeForce 6 series or newer video card. For older cards, it should be at least 800x600 to look decent. You shouldn't need to adjust the brightness, as it will be brightened-up ingame. Widescreen levelshots are also supported, so you can take a levelshot in a 16:10 video mode and save it as levelshots/somelevel_widescreen.jpg, and then just clip it down to 4:3 aspect for the regular levelshot. The .arena file is very simple, it should be named scripts/somelevel.arena. Here's an example I made for marics81: { map "marics81" longname "Topaz" type "dm teamdm" } Here are the valid type tokens (which are used as of 0.20 beta 3): The maps from .arena files are added after the maps from maps.lst, and are filtered by the selected game type. To prevent KMQ2's default game DLL from spawning techs in DM mode, set use_techs to 0; or to use techs without having the CTF files in baseq2, set use_lithiumtechs to 1 (as in kmquake2_lazarus.txt). EDIT: added this info to the editing section on the KMQ2 site: kmq2.quakedev.com/editing.htm
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Post by Wixen1 [Q2C] on Nov 9, 2010 2:55:48 GMT -5
Looks like Maric's using some 24-bit textures this time (or is that just a retexture pack used by whoever took the screenshot?). ..albeit the screen cap in this thread is "blown-out" via contrast or some such. I used Office picture manager to brighten up the screenshot as I found it very dark, hope it is ok with you m? -W1
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Post by James on Nov 9, 2010 4:18:46 GMT -5
wow. I absolutely love it just from this blown out picture. can't wait to play it.
Lookin good. would look neat if the whole thing was surrounded by cave kinda deal. know what i mean
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Post by draxi on Nov 9, 2010 10:52:13 GMT -5
would look neat if the whole thing was surrounded by cave kinda deal. I agree! I think... Like the map we see in the picture, is a single stalactite thingy, inside a giant cave..
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Post by James on Nov 9, 2010 16:13:43 GMT -5
Totally.
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spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
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Post by spirit on Nov 9, 2010 17:25:39 GMT -5
Hm, I talked about that screenshot with Henneck and we also agreed that it would be cool with rocks around it. So we all seem to agree on this.
Both Henneck and me don't like space maps too much though (I hate them tbh) so our opinion may be biased, hehe.
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Post by James on Nov 9, 2010 22:16:34 GMT -5
What do you think m
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Nov 10, 2010 16:44:51 GMT -5
Wow...can i hire a room.. on the top right..
Beautiful....
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Mikemc
Quake 2 Mapping Club
Reminiscing this & that & having such a good time
Posts: 344
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Post by Mikemc on Nov 17, 2010 9:14:58 GMT -5
Aw shit that looks wicked cool!
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Post by LHentschel on Nov 17, 2010 16:25:10 GMT -5
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