Deleted
Deleted Member
Posts: 0
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Post by Deleted on Nov 30, 2010 10:47:30 GMT -5
Got some problems with a contest map..( Dark City ).
- has too many surfaces -
texture detail is not helping here.
Is this de Q2 Engine limit?...
is there a mapping sollution?, or a Q2 software fix?.
ThX..
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Post by Wixen1 [Q2C] on Nov 30, 2010 15:33:49 GMT -5
Got some problems with a contest map.. - has too many surfaces - texture detail is not helping here. Is this de Q2 Engine limit?... is there a mapping sollution?, or a Q2 software fix?. ThX.. Could it be a leak to the void? -W1
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spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
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Post by spirit on Dec 1, 2010 3:48:44 GMT -5
Afaik this is a Quake 2 engine limit, it has nothing to do with the editor or bsp compiler. While one could of course alter the code of clients like r1q2 and raise the limits, this would still leave the map broken for all other engines (this situation exists in the Quake 1 community, most SP maps released for Q1 today can only be played with special engines, the original quake.exe just crashes for them).
I think the easiest way is to remove unimportant brushes that create many faces (detail stuff like broken glass, those wood planks etc).
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Deleted
Deleted Member
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Post by Deleted on Dec 1, 2010 9:10:44 GMT -5
Yep kee thx.... cleaning en delete unimportant brushes give me some space.. i am not happy with it but..kee...it,s take more time to finish this map.
2143 brushes 14673 brush sides
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Post by draxi on Dec 2, 2010 18:05:46 GMT -5
Like spirit said, I think the main problem is the small stuff you have put on the ground (looks like broken up wood, or something!) It will really mess up the tris in your map! Like you see in the image above, the 20 sided pillar to the left, is standing 1 unit higher than the "ground", and the one to the right is standing on the ground! You can imagine how many tris you'll get from the stuff you have on the ground in your map.. This is how the map look like in the editor..
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Deleted
Deleted Member
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Post by Deleted on Dec 2, 2010 19:25:32 GMT -5
.....clean everything yep do that............
what a different 1 unit higher, this happen only on the ground?!. or place a light against the ceiling?..
I just must try things out....
..ThX for the explanation.
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Post by draxi on Dec 3, 2010 6:05:26 GMT -5
It happens everywhere where you have 2 brushes touching eachother! But remember that it might look weird if everything is hovering 1 unit above the ground, or 1 unit out from the wall..
In my example map though, you couldn't really see it! People that doesn't know about it, wouldn't notice it I'd guess!
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