Post by Null on Jul 12, 2011 0:16:33 GMT -5
Hello mappers!
I come with greetings from NIN Clan!
We at NIN have finally decided to package and release our internal set of Map Remixing Tools that have kept our main server "Whale's Eye" pumping with fresh vibrant looking maps for a long while now. And now we're making them readily available to everyone to do as they please! And what better place to make this known than the center of the quake 2 mapping universe aka Q2 Cafe!
I know it takes great skill, determination and patience to do what you guys do so well, but now it's also good to know that there's an easier alternative for the less advanced mappers out there
The beauty of Map Mixer is that it works directly on the BSP file making it possible to replace all the internal textures without having to recompile anything and in mere seconds! The application also provides a simple user interface to talk with arghrad and re-light the bsp file as well. And to top it all of there's also an advanced editor to deal with overriding and placing entities, that provides the user with sets of templates ranging from simple teleports to more complex combinations like moving colorful lasers and what not. Another cool thing is, when you're done with your creation, with only one click you can package up all the files associated with the bsp (env/textures/sounds/override) into one neat zip file ready to be uploaded and shared!
The application currently supports multiple mods and comes pre-loaded with dm, wodx and xatrix entities and templates.
Texture replacement is simple as drag and drop from windows explorer. Also NIN-KitsuneButt was nice enough to write up a thorough manual for all you good folks out there to better understand all the other features not mentioned here:
Map Mixer Manual - how to use the main functions
Map Mixer - how to easily host your creations
Our Map Center - where you can share your creations with us or download others!
I hope we can work together to keep Quake 2 alive and well for years to come!
Here's what the Re-Texture interface looks like:
And here's before and after shots of the standard map mintro.bsp
www.netdoo.com/wodx/MapMixer1.0.rar
Cheers!
NIN-Null
I come with greetings from NIN Clan!
We at NIN have finally decided to package and release our internal set of Map Remixing Tools that have kept our main server "Whale's Eye" pumping with fresh vibrant looking maps for a long while now. And now we're making them readily available to everyone to do as they please! And what better place to make this known than the center of the quake 2 mapping universe aka Q2 Cafe!
I know it takes great skill, determination and patience to do what you guys do so well, but now it's also good to know that there's an easier alternative for the less advanced mappers out there
The beauty of Map Mixer is that it works directly on the BSP file making it possible to replace all the internal textures without having to recompile anything and in mere seconds! The application also provides a simple user interface to talk with arghrad and re-light the bsp file as well. And to top it all of there's also an advanced editor to deal with overriding and placing entities, that provides the user with sets of templates ranging from simple teleports to more complex combinations like moving colorful lasers and what not. Another cool thing is, when you're done with your creation, with only one click you can package up all the files associated with the bsp (env/textures/sounds/override) into one neat zip file ready to be uploaded and shared!
The application currently supports multiple mods and comes pre-loaded with dm, wodx and xatrix entities and templates.
Texture replacement is simple as drag and drop from windows explorer. Also NIN-KitsuneButt was nice enough to write up a thorough manual for all you good folks out there to better understand all the other features not mentioned here:
Map Mixer Manual - how to use the main functions
Map Mixer - how to easily host your creations
Our Map Center - where you can share your creations with us or download others!
I hope we can work together to keep Quake 2 alive and well for years to come!
Here's what the Re-Texture interface looks like:
And here's before and after shots of the standard map mintro.bsp
www.netdoo.com/wodx/MapMixer1.0.rar
Cheers!
NIN-Null