tmg
Quake 2 Mapping Club
Posts: 266
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Post by tmg on Oct 31, 2006 17:34:24 GMT -5
So true Peril I look at Quake 2, and that has heaps of class, and then I look at Quake 4, and while it's fun, it's "plastic" in terms of it's graphics. Every wall looks too "busy" as the textures have way too much detail. If id had made the follow on from the original quake 2 using the quake 2 engine, it would have been better, but then that engine isn't as flexible either.
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Post by grieve[Q2C] on Nov 3, 2006 19:55:14 GMT -5
I run "Ultimate Doom", "Doom 2" and "Final Doom" using JDoom or the Doomsday Port, and it is the best in terms of playability, asthetics and atmosphere goes. did you also try ZDoomGL, tmg ? this really kicks ass, with having all the power of ZDoom combined with beautiful OpenGL rendering. zdoomgl.mancubus.net/
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Post by Paril on Nov 8, 2006 17:39:50 GMT -5
So true Peril I look at Quake 2, and that has heaps of class, and then I look at Quake 4, and while it's fun, it's "plastic" in terms of it's graphics. Every wall looks too "busy" as the textures have way too much detail. If id had made the follow on from the original quake 2 using the quake 2 engine, it would have been better, but then that engine isn't as flexible either. Gotta be one of the BEST posts I've been on any forum throughout my entire life
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Chris[1001]
ShotGun Guard
Once a Camper, always a Camper. The Marksman of the Future.
Posts: 56
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Post by Chris[1001] on Dec 6, 2006 8:08:14 GMT -5
I've got Doom sounds and textures on my computer. What I did was i found this pak file, pak8 for the doom sounds, and pak file, pak9 for the textures. What you do is put them into your Quake 2 directory. If you can't find them, you might get them by copying your pak0 file (or pak1/2 whichever ) and renaming it 'pak8' or 'pak9'. This worked for me so try it yourself. Send your message back to Chris[1001] .
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Post by Paril on Dec 6, 2006 17:36:05 GMT -5
<_<
You mean just ripping the sounds, or using the one on that site that has the DOOM resound/texture packs for Q2?
-Paril
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