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Post by grieve[Q2C] on Dec 8, 2006 15:09:46 GMT -5
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Whirlingdervish
Clan Q2C
100%
Clan Q2C Resident Smartass BANNED FOR STALKING AND FLAMING
Posts: 962
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Post by Whirlingdervish on Dec 8, 2006 16:21:02 GMT -5
very cool.
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Post by Paril on Dec 8, 2006 16:22:12 GMT -5
Lawl. Doom II Arena. -Paril
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Post by grieve[Q2C] on Dec 8, 2006 17:06:10 GMT -5
the jump pads really work, indeed. Doom Legacy has a scripting language called Fraggle Script integrated which allows alot of modding stuff, also solid real 3D floors. though a lot less popular than ZDoom, it has features that are mostly equal and sometimes even better I only wish they would finish the next version, it has been over two years since the last one. legacy.newdoom.com/
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Post by grieve[Q2C] on Dec 9, 2006 6:50:54 GMT -5
There is more than one way to convert a map from one game engine into another. Doom engines have more or less nothing in common with Quake engines, their map structure is totally different. You have to recreaste everything in a different way. The term "conversion" is just used too vague, it often means "total recreation of the basic idea of a map in a new environment" So it's not clear which way of converting Q3 maps to Q2 you mean. In general you can construct jump pads in Q2 which are quite similar working to those in Q3. Of course there is no automated way which does this.
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Post by Paril on Dec 13, 2006 13:21:53 GMT -5
Not hard to do though, just an entity replacement.
The DOOM and Quake maps have one thing in common, they both use BSP methods, just DOOM uses it for two-dimentional map representations, while Quake uses it for.. everything in the map.
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Panzer
Quake 2 Mapping Club
Posts: 175
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Post by Panzer on Aug 30, 2007 10:38:22 GMT -5
LMAO...that is just crazy! I wonder how the jumppads work though...and the Doom engine is a "pseudo 3D" engine which means it won't allow entities to occupy the same vertical space. What this means is if you were to launch yourself at another platform and an entity was in your path, you would essentially hit a wall and drop straight down from there.
Still very interesting that someone actually went to such great lengths to re-create the best Q3A map ever made!!!
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Post by grieve[Q2C] on Aug 30, 2007 11:20:35 GMT -5
Doom sourceports are extended Doom engines. Doom Legacy for example has solid 3D floors and transparent, Quake-like water. Of course also 3D gameplay, you can jump over or on top of or other sprites like barrels and monsters. The jump pads are fragglescript effects. Here is the recipe: legacy.newdoom.com/der/scripts/legacy.shtml#jumppad
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Panzer
Quake 2 Mapping Club
Posts: 175
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Post by Panzer on Aug 30, 2007 11:54:53 GMT -5
NIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIICE! Thanks for the info Grieve!
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SkiesOfBordom
Quake 2 Mapping Club
Welcome to Skyz's Domain[x=skiesofbordom ][x=skiesofbordom ][x=skiesofbordom]
Posts: 367
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Post by SkiesOfBordom on Aug 30, 2007 12:12:43 GMT -5
wow lol... nice work to the authors! lol.. Doom II Arena
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Post by James on Aug 30, 2007 14:18:40 GMT -5
thats really cool
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