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Post by Deleted on Dec 16, 2012 17:07:42 GMT -5
Done!.... Knightmare You're a real professional!. Thank you very much Sire!. == update Margaal23?24 screenshot == yeah looks much better!.. I add also 2 lines in Q2_Lazarus.qrk ============= Lazarus =========== Flags: ={Txt="" Cap="fullbright" Typ="X16777216" Hint="forces trans surfaces fullbright"} Flags: ={Txt="" Cap="alphatest" Typ="X33554432" Hint="for textures with holes"} ============= Lazarus ===========
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Post by DirtDemon [Q2C] on Dec 16, 2012 18:24:37 GMT -5
Thank you knightmare!
This is a very cool addition to the quark editor. I'm looking forward to trying out these new flags.
Much appreciated!
~DD
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Post by Deleted on Dec 26, 2012 11:44:24 GMT -5
- 26 Dec 2012 - ============= ...NeW MapZ... ..have fun!.. ============= here Margaal20 here Margaal21 ( my best work I've created so far ).. here Margaal22 here Demondm20 ================= ThaNkZ Dirtdemon. ( Christmas contribution ).
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Post by knightmare on Dec 28, 2012 4:24:36 GMT -5
Margaal21 reminds me of predm1 (Templewalk). Margaal20 looks for a good 1-on-1. Margaal 22 evokes many Q1 maps made with the ikbase texture set. Demondm20 sorta reminds me of lfctf10 (Twin Temples Lush). All are excellent!
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Post by DirtDemon [Q2C] on Dec 30, 2012 22:14:28 GMT -5
Thanks Margaal for some great maps. margaal20 Has some really neat lighting and shadow effects. I'm guessing you cast negative light in places? I must use these spotlights in my future maps. margaal21 has nice architecture throughout the map. Everywhere you look there is some eye candy. The waterfall and the underwater areas are very well thought out, as are the upper levels. Great job! margaal22 I like the sparks and the broken glass. I found myself lost a lot but happy to get back to that area and enjoy the scenery. Thanks for all your hard work Margaal. I can't wait to see what future maps you have in store. Cheers! -DD
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Post by Deleted on Jan 2, 2013 10:58:57 GMT -5
Margaal21 reminds me of predm1 (Templewalk). Margaal20 looks for a good 1-on-1. Margaal 22 evokes many Q1 maps made with the ikbase texture set. Demondm20 sorta reminds me of lfctf10 (Twin Temples Lush). All are excellent! Thanks Margaal for some great maps. margaal20 Has some really neat lighting and shadow effects. I'm guessing you cast negative light in places? I must use these spotlights in my future maps. margaal21 has nice architecture throughout the map. Everywhere you look there is some eye candy. The waterfall and the underwater areas are very well thought out, as are the upper levels. Great job! margaal22 I like the sparks and the broken glass. I found myself lost a lot but happy to get back to that area and enjoy the scenery. Thanks for all your hard work Margaal. I can't wait to see what future maps you have in store. Cheers! -DD Thanks for the Nice compliments gentlemen... about the negative light in places...m20 I saw this in a example lazarus map, the sun falls into the map, Yeah spotlights give a nice extra effect. Added sun light in worldspawn, means also no more texture sky light.. ( It is a choice that you make ). Here is link for example maps ( Lazarus Files ) Kmq2 only. www.markshan.com/knightmare/=== Certainly more maps coming this Year!.. model map in progress
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Post by Deleted on Jan 7, 2013 17:56:45 GMT -5
Good bunch of maps both Margaal & Demon.
Margaal20 seemed like it needed a little more lift with the lighting, maybe a different sky or more light/colour coming from the sky, overall the layout is small & nice n fast for 1v1 - or small numbers.
Number 22 had some great brushwork, texturing and layout. Great job with this map! I wasn't so sure about the cracked doors as far as flow goes, but it seems to work out ok.
Keep up the great work guys.
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