serge
Light Guard
Posts: 26
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Post by serge on Aug 24, 2014 13:50:42 GMT -5
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serge
Light Guard
Posts: 26
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Post by serge on Sept 4, 2014 6:07:29 GMT -5
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Sept 4, 2014 8:39:42 GMT -5
iff you want some feedback.....let me know, ( would like to help / test beta version )..
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serge
Light Guard
Posts: 26
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Post by serge on Sept 9, 2014 11:56:19 GMT -5
Great, thanks! I'll send you a message when the first map is ready for beta testing.
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serge
Light Guard
Posts: 26
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Post by serge on Sept 13, 2014 3:23:02 GMT -5
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serge
Light Guard
Posts: 26
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Post by serge on Oct 23, 2014 12:02:04 GMT -5
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serge
Light Guard
Posts: 26
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Post by serge on Oct 24, 2014 4:30:40 GMT -5
so, is it done soon? it looks very promising to me I wish! There are going to be 2 maps in this project and the first map is about 20% done. It will take several months for sure and I can't really give you a release date yet so you have to be a little patient
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serge
Light Guard
Posts: 26
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Post by serge on Nov 12, 2014 13:16:39 GMT -5
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serge
Light Guard
Posts: 26
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Post by serge on Nov 17, 2014 16:45:10 GMT -5
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Panzer
Quake 2 Mapping Club
Posts: 175
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Post by Panzer on Nov 18, 2014 11:27:56 GMT -5
Your lighting looks excellent! Just enough light in the areas you want to draw attention to but keeping it dimly lit throughout. So much better than mapping for Doom huh?
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jaydolan
Quake 2 Mapping Club
Posts: 161
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Post by jaydolan on Nov 19, 2014 13:19:48 GMT -5
Agreed! Really nice dynamics and range in your application of lighting. Great stuff.
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serge
Light Guard
Posts: 26
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Post by serge on Nov 20, 2014 11:38:41 GMT -5
Thanks for the comments guys!
I like mapping for Doom but this is just a different experience. You do have a lot more freedom when building for a full 3D engine.
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serge
Light Guard
Posts: 26
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Post by serge on Dec 4, 2014 8:43:46 GMT -5
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Panzer
Quake 2 Mapping Club
Posts: 175
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Post by Panzer on Dec 7, 2014 8:53:50 GMT -5
Is there a leak in your map? I see a "hall of mirrors" effect on the textures in the upper part of that pic.
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serge
Light Guard
Posts: 26
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Post by serge on Dec 8, 2014 4:40:05 GMT -5
No, I think it has something to do with the resolution I'm using.
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