Null
Gladiator
Posts: 555
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Post by Null on Jan 29, 2015 17:55:58 GMT -5
Hey Kaal! I understand where you're coming from, and we're not ruling out holding Contests for Modern Engines like Unreal 4 or Unity 5 with all their bells and whistles in the not so distant future. We'll be having a poll after this contest concludes, so stay tuned for that This contest though is about coming back to roots of death-match design and the basics of area styled layouts, which are increasingly being lost on the specialized newer generations of players and mappers. It's so easy to get lost in the technical details these days and not focus on the core structure and principles. One can simply snap together bunch of prefabs and call it a map, yet some would see it as yet another flashy environment piece with mediocre gameplay. I guess that might work for some worlds, but strictly for deathmatch duels, it's far from optimal. Quake is where it all started, Quake 2 probably being the most solid, polished and unobscured deathmatch, which is the main reason many are still attached to it after all these years, not so much with other games and their endless sequels. Even after 17 years because of its fast paced death-match experience and purity, Quake 2 holds up nicely against the so called advanced modern competition: www.youtube.com/watch?v=CBQddGuu0Xg
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Post by Kaal979 on Feb 3, 2015 7:01:05 GMT -5
As said - im currently only mapping for great old UT99 - see a example concept of my creativity: P.S.: This is my mapping project for 2015 - enough for me now - especially if considering the also planned malesoldier to zombie warlord conversion (also UT99)! P.S.2: Secret tip - checkout my UT99 collector mappacks on moddatabse - they are focussed on space sceneries and also have many ID conversions! www.moddb.com/members/kaal979/addons P.S.3: You can even have ID- like weapons in UT! See here: www.unrealplayground.com/forums/downloads.php?do=file&id=8135
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Post by thehappyfriar on Feb 3, 2015 7:48:01 GMT -5
I like Doom 3 better. Although UT99 had Assault, the best gamemode for a DM game ever. Even though the guys @ Splash Damage denied it, I still think ETQW's gameplay was influenced by it.
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spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
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Post by spirit on Feb 3, 2015 10:10:32 GMT -5
I agree that assault was great in UT99. I was really impressed when I first played it, and I spent many hours playing it. (And yes, I also liked ETQW a lot, BRINK only a bit though.)
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Null
Gladiator
Posts: 555
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Post by Null on Feb 3, 2015 14:57:04 GMT -5
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Post by Kaal979 on Feb 4, 2015 7:51:50 GMT -5
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jaydolan
Quake 2 Mapping Club
Posts: 161
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Post by jaydolan on Feb 4, 2015 13:46:37 GMT -5
Quake3: Team Arena introduced these same concepts. It didn't really catch on, that I recall.
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Post by thehappyfriar on Feb 4, 2015 21:24:19 GMT -5
The UT concept was much better executed with it's themed maps and choke points. I liked Q3:TA but it felt like it was playing catch up to UT vs something new.
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spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
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Post by spirit on Feb 6, 2015 6:21:31 GMT -5
Overall, I found Quake and UT were quite different games. I played Quake for serious 1vs1 action against friends mostly. UT was a game we played coop assault against bots all the time, it felt a bit more casual to me.
And back then I actually preferred the graphics style of UT to that of Quake. With the later UTs, I especially liked the large outdoor maps, Quake never had these.
Team Arena, pfff. I know nobody who played this more than a few times. (And while it had some new game modes and large MP maps designed for team play, it had nothing like Assault mode.)
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