ubuska
Flyer
http://thewarpgames.com
Posts: 12
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Post by ubuska on Feb 19, 2015 11:50:45 GMT -5
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ubuska
Flyer
http://thewarpgames.com
Posts: 12
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Post by ubuska on Feb 19, 2015 11:53:47 GMT -5
Oh, and here's current stats in heaviest place in the map. Also I want to add outside space if I can.
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Post by jitspoe on Feb 24, 2015 20:43:40 GMT -5
143 wpoly?! Whew, that's going to be rough, even for modern machines!
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ubuska
Flyer
http://thewarpgames.com
Posts: 12
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Post by ubuska on Feb 26, 2015 4:08:35 GMT -5
143 wpoly?! Whew, that's going to be rough, even for modern machines! Yeah, you probably need pretty advanced hardware to run this Anyhow, I adding detail geometry, so wpoly will increase a bit.
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spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
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Post by spirit on Mar 1, 2015 8:35:50 GMT -5
I can't say too much at this stage, my only suggestion is that you ensure that there is some vertical fighting in the map as well. From the screenshots, it seems the whole layout is mainly on a single height level.
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jaydolan
Quake 2 Mapping Club
Posts: 161
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Post by jaydolan on Mar 2, 2015 13:25:57 GMT -5
What editor are you using? Is this Blender?
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Null
Gladiator
Posts: 555
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Post by Null on Mar 2, 2015 15:46:56 GMT -5
What editor are you using? Is this Blender? If you were paying attention you'd know that's Trenchbroom right there
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jaydolan
Quake 2 Mapping Club
Posts: 161
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Post by jaydolan on Mar 3, 2015 8:08:37 GMT -5
Please point out where in this thread the OP mentions his editor. He doesn't.
You just can't help yourself, can you?
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ubuska
Flyer
http://thewarpgames.com
Posts: 12
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Post by ubuska on Mar 4, 2015 4:40:45 GMT -5
Yep, that's Trenchbroom. It is awesome:D
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jaydolan
Quake 2 Mapping Club
Posts: 161
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Post by jaydolan on Mar 4, 2015 7:51:47 GMT -5
Very cool.
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