spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
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Post by spirit on Feb 24, 2015 16:44:15 GMT -5
I need to make a brush that moves up and down slowly all the time, crushing players that get caught under it.
What should I use? func_door, func_plat in combination with which trigger? I'm sure I've done this before in some Quake (1? 2?), but forgot how to do it.
Thanks a lot,
spirit
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Post by knightmare on Feb 24, 2015 17:52:13 GMT -5
You could use a func_train for this. Mine3 (Drilling Area) uses trains with looped path_corners (also "speed" 220 and "dmg" 40) for those 2 crushing doors.
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spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
|
Post by spirit on Feb 26, 2015 18:02:28 GMT -5
Thanks, I'll give it a try.
(And thanks heaps for kmq2.)
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