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Post by quake2dday on Mar 1, 2015 14:54:46 GMT -5
Hello friends wondering if any of you people try DDay Normandy with KMq2 I been using both R1Q2 and EGL and like to try KMQ2 it starts to load a map but all I see is blaster flare's any one work that out to get it working with there Quake2 Mod.
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Post by knightmare on Mar 1, 2015 22:26:06 GMT -5
The mod will need to be ported to KMQ2 to run. To do that requires the mod's complete source code. If that's available, the mod can easily be ported in a matter of minutes.
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Null
Gladiator
Posts: 555
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Post by Null on Mar 2, 2015 15:55:35 GMT -5
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Post by quake2dday on Mar 2, 2015 16:37:25 GMT -5
Thank you knightmare for that info and Null found are source code on are web site. I am running on my server now source code dday5063.rar 04-Sep-2011 with EGL. Is there a info page to how-to port KMQ2 over? I sure other mods would also like to run this engine here.
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Post by knightmare on Mar 2, 2015 17:10:23 GMT -5
No, the reverse is true- a KMQ2 client can connect to any vanilla Q2-compatible server. But AFAIK only a KMQ2 client can connect to a KMQ2 server due to the changed network protocol. So mod porting is only really needed for single-player focused mods. I got the DLL ported, but it just crashes when I try to load any normal Q2 map- it as does with the gamex86.dll included with that zip under vanilla Q2. What version of the client files are compatible with that DLL/source? Is this download on Mod DB the current version? EDIT: I included mod porting instructions at the end of KMQ2's readme file for the bare minimum needed to get mods working, excluding any extras such as mapper-controlled Ogg Vorbis music tracks, entity transparency, gib/debris fade, etc.
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Post by quake2dday on Mar 2, 2015 17:44:51 GMT -5
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Post by quake2dday on Mar 2, 2015 17:49:41 GMT -5
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Null
Gladiator
Posts: 555
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Post by Null on Mar 2, 2015 18:19:53 GMT -5
only a KMQ2 client can connect to a KMQ2 server due to the changed network protocol. So mod porting is only really needed for single-player focused mods. Quake2dday you're running a multi-player mod. As knightmare mentioned porting your mod to KMQ2 would require a change in protocol, and anyone commonly using R1Q2 or Q2Pro would no longer be able to play on your server.
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Post by quake2dday on Mar 2, 2015 18:44:56 GMT -5
Yes true Null KMQ2 does not need to be server side just client side. I seen first hand the graphic's are alot better and cleaner. An the speed of play is alot faster. I am just trying to use KMQ2 to play DDay with better graphic's. I got it working to the point that you are in the map running around. The thing is it does not find the player and player weapons it is looking for the blaster md2 file but all I see are the firing of flare's from the blaster. I been playing and moving thing's around hoping KMQ2 will see DDay's players and weapons in the Dir.
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Post by knightmare on Mar 2, 2015 19:18:30 GMT -5
Once you connect to a multiplayer server, everything should work correctly. I've got the code ported and working now, but as this is a multiplayer mod, there's little point to it unless you just want to play against bots. EDIT: Here's the ported DLL and modified source: www.markshan.com/knightmare/downloads/kmquake2_020_dday5063.zip
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Post by quake2dday on Mar 2, 2015 21:36:55 GMT -5
Thank You knightmare I will play around with your ported dll tomorrow and see how everything work's out now.
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Post by quake2dday on Mar 7, 2015 15:43:28 GMT -5
Thank You again knightmare on making the ported dll for DDay Normandy. I tested it out and it works great with our mod. You even see smoke and bullet holes from the gun fire. I was also able to play multiplayer just great by going in the settings and changing KMQ2 to quake2 34 mode and I was able to connect to a server.
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Post by quake2dday on Apr 1, 2015 15:31:09 GMT -5
Knightmare alot of people like to thank you for making the ported dll for DDay Normandy. An Congratulate the author for them.
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mynf
Light Guard
sucking people into unreal worlds for over a decade
Posts: 23
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Post by mynf on May 16, 2015 4:45:48 GMT -5
I would like to add to the thanks. The only issue I have found after play maps on it several hundred times is with elongated heavy machine gun fire the engine will suddenly go into a loop of repeating the sound over and over. I tried this on all the various sound settings and it still hangs. And only on that weapon as far as I can tell. But Love the graphics.
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mynf
Light Guard
sucking people into unreal worlds for over a decade
Posts: 23
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Post by mynf on May 26, 2015 4:31:01 GMT -5
So no idea on this issue?
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