spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
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Post by spirit on Mar 17, 2015 15:10:48 GMT -5
I have a Quake 2 map which is fine in baseq2. When I run the same map with the 3ZB2 mod, the mega health is missing in the map. Any ideas why?! Software used: * Q2Pro r1504, Dec 3 2014. * 3ZB2 version 0.97. UPDATE: I moved the MH around, no changes. Still there in baseq2, missing in 3ZB2. Then I deleted it, and added a new one. Now, the MH is there in 3ZB2. But the body armor is missing. WTF?!
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jaydolan
Quake 2 Mapping Club
Posts: 161
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Post by jaydolan on Mar 27, 2015 10:58:10 GMT -5
Where's the source for this 3ZB2 mod? I'm not familiar with it.
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spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
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Post by spirit on Mar 27, 2015 13:57:01 GMT -5
The web page went missing some time between my last Q2 map (2011 ?) and this contest.
The mod implements bots which are OK, and you do not have to make annoying waypoint files for them (maybe it does more, but I don't care). I use it to test very early maps, that's why I like it.
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Post by sP1Sp0pD on May 25, 2015 4:03:06 GMT -5
3ZB2 (3rd Zigock Bot II) webpage is (and AFAIR always was) working just fine, with all stuff there in place: ponpoko.tri6.net/3zb2. They are indeed probably the best bots for Q2 available to date. While 3ZB2 bots are not totally dumb even without waypoint (route) files, they still greatly benefit from them. There are many pregenerated chain (*.chn) files available for most popular DM and CTF maps on its homepage. Routes for the new maps must be generated manually, like this: /set chedit 1 /map yournewmap ... run around the map for a while (don't do fancy stuff like RJ and GJ) ... /sv savechain /set chedit 0 /map yournewmap ... now add some bots and see if anything had improved ^_^ ...
There is also slightly modified/improved version of these bots by Dmitry Briliuk (aka Reanimator's Edition) but it's pretty old stuff, and I do not have a link handy ATM.
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