spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
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Post by spirit on Mar 27, 2015 6:28:34 GMT -5
I have started this a long time ago, now it's finished. For all level designers who are interested, I put together some thoughts on designing great multiplayer FPS maps. It if focused on the Quake series of course, and uses Quake 2 as an example. This guide does NOT talk about technical stuff like editors, vis, or whatever. It is about designing maps that play great, not about placing brushes. As most people here know, I am lazy and thus prefer to make small maps. So I like 1vs1, and the guide focuses on that. It will still help you if you make DM maps, and it is certainly not limited to Quake 2. The guide is split into 3 parts (and you should read part 1 first ): * Introduction -- explains the basics (like item layouts, up-player and down-player, ...) * Examples -- shows and discusses item placement and great spots to fight in some famous maps * Details and Conclusion -- draws conclusions from the examples, and discusses some items in detail It is important to note that the guide is not the truth, it's just some thoughts of mine. Feel free to discuss them, point out errors, whatever. I hope it helps somebody.
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Post by cocerello on Mar 27, 2015 9:33:23 GMT -5
Thanks for the guide.
Looks good, as a duels basic explanation and also because its always good to get reminded the basics, no matter how much experience one can have.
Have barely played duels, and never made one, but these explanations works for all the ultiplayer game modes to some extent.
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jaydolan
Quake 2 Mapping Club
Posts: 161
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Post by jaydolan on Mar 27, 2015 10:32:46 GMT -5
Nice! Shared it via the Quetoo FB page
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Post by giftmacher on Mar 27, 2015 14:05:13 GMT -5
Important stuff here for 1vs1/Duel maps, great job spirit. playing a well designed duel map is a blessing
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Null
Gladiator
Posts: 555
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Post by Null on Mar 27, 2015 21:21:46 GMT -5
That's awesome, thanks spirit!
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Post by NIN-Kitsune on Mar 28, 2015 0:13:47 GMT -5
Very good! Maybe I hadn't been looking in the right places, but I sure haven't really been seeing guides that get into the science of item layout very much, I'll try to take it in consideration in future! Certain things are obvious like placing items like Quad or BFG in a harder to reach place with risks and all, but the other stuff is quite intricate to decide placement of and equally important and it's good having a well explained tutorial on.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Mar 28, 2015 8:33:38 GMT -5
Yep good info, what every mapper must know..
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spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
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Post by spirit on Mar 30, 2015 7:09:59 GMT -5
Thanks everybody! This one focused on item placement and creating interesting spots for item placement. Maybe I'll write more on other aspects some day.
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