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Post by giftmacher on Apr 10, 2015 15:32:22 GMT -5
Hi, I have two concerns with a map that I'm working on, the first is: how do I (in QuarK) make trim textures follow brushes that bend less than 90 degrees? I have the same concern when it comes to bending pipes/prisms in QuarK. I can do 90 degree turns clean with prisms but any other angle won't work! I provided a screenshot below to demonstrate: Help appreciated!
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