tmg
Quake 2 Mapping Club
Posts: 266
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Post by tmg on Oct 28, 2015 4:51:10 GMT -5
Haha now I HAVE to play through it again!
Yeah I don't want the voiceovers to be too intrusive but they will be consistant as I'll be doing them all myself but will add effects to make them sound like the original sounds.
Just need to come up with some ideas. I should both play through q2 and gz/rl again and watch heaps of scifi movies to get dialogue ideas.
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Post by MaRiNe [Q2C] on Nov 22, 2015 6:36:10 GMT -5
So how's progress for everybody?
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tmg
Quake 2 Mapping Club
Posts: 266
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Post by tmg on Nov 22, 2015 21:29:46 GMT -5
Slowly. Haven't worked on my stuff for a long time. Not much mappong mojo flowing atm.
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Post by giftmacher on Nov 23, 2015 4:12:24 GMT -5
I had a good session when we started this thread, but I don't want to burn myself out so I took a break for a few weeks I'm tinkering with ideas for the final map, some kind of challenge is needed for the end. Some screens on progress Screen #1Screen #2Screen #3Screen #4Edit: No not given up, just low creative energy at the moment, and a bit unhappy with some parts of the maps but it will have to do! I will look at some concepts for the last map and settle for a theme, see where it takes me! Stay at it people.
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Post by MaRiNe [Q2C] on Nov 23, 2015 13:57:55 GMT -5
Hah, I guess I'm not the only one taking a break right now then. Those screenshots look great, Giftmacher. Loving the underwater one especially. Can't wait to frag some Strogg there! I wanted to make sure that folks hadn't given up on their projects. That would suck - we desperately need some fresh SPQ2 maps.
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tmg
Quake 2 Mapping Club
Posts: 266
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Post by tmg on Nov 23, 2015 17:23:01 GMT -5
Not wrong marine. I need to look over my material again and really check my sketches match the maps description.
I don't want any of my maps to not show the descriptions function...i.e - a shipping depot with no crates and conveyor belts, lol.
The hardest part is coming up with fresh, un-boring structures and flow paterns to make it exciting and fun and amazing to look at. Plus I need to stop tweaking things so much and just get back to finishing the whole map.
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