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Post by Sting on Aug 11, 2004 0:41:13 GMT -5
Hey Le ray how u going i finally got here to sign up for the contest tried to do it two weeks ago and couldnt figure out why my pasword wasn't sent. finally relized that hotmail sent it to junk mail . so sign me up if u could please. thanks. i will send you my email address by private mail.
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Post by Le Ray [Q2C] on Aug 11, 2004 6:24:57 GMT -5
Hello Sting. I'll sign you up and give you access to the private board. Please read "The Final Rules" and "How maps will be judged" and good luck in the contest, can't wait to see what you come up with.
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HLR
ShotGun Guard
Posts: 83
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Post by HLR on Aug 11, 2004 7:52:48 GMT -5
Hi everyone, just found about this forum -- and the contest -- tonight. Le Ray asked me about joining the constest and I figured ... why not? I go by the name HLR Productions, or HLR is fine if you want. I've been involved in Q2 editing for a little over six years now and it's cool to see that it's still alive. (I just wish it were a little more alive in the single-player side of things.) If you want to email me, click here or on my homepage link, then on my site go to "contact" on the left and you'll get my contact page with an image of my email address. (This is to keep spambots from harvesting it. I get too much as it is so I'm trying to keep it off the internet in text form as much as possible.) Or just PM me here. I can put together a smallish or medium-sized map OK, probably not anything bigger than for 8-10 players. I can bang out most of it in a few days, but then you know how after you're finished with the first 90%, you still have the last 90% to do... Re rule #1: I think 8-27 through 9-27 is a good time frame. If it gets dragged out too long people are bound to get disintersted and there won't be too many finished entries. I'll be busy with other things through the end of the month so this will work out good. Also, have you brought this up on func_msgboard or rust or any other places? If you haven't already, you might want to--we could get a really good-size group together for this.
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Post by Le Ray [Q2C] on Aug 11, 2004 8:13:43 GMT -5
Hello HLR, Welcome to the contest! Glad to have you here! I'll sign you up and give you access to the private board. Please read "The Final Rules" and "How maps will be judged" and good luck in the contest, can't wait to see your map! As far as func_msgboard, I haven't had too much success with them, but if you want to give us a little advertisement, please do so. Good luck
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Post by bloodyghol on Aug 23, 2004 15:34:41 GMT -5
[lifestory] Started looking at Quake 2 last christmas for coding and such, but then I actually started to like the game after I got a copy. Now its preservation is the only thing I think about. [/lifestory] The most experience I've had with mapping comes from compiling the original id Quake 2 tools and screwing with them a bit and wondering how mappers actually do this stuff. Now I want to actually make a map, so sign my up and then point me to the editor with the easiest learning curve, or tuts and such. So GL, to me that is because you won't need it to beat me!
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Post by Le Ray [Q2C] on Aug 23, 2004 15:45:04 GMT -5
Welcome to the contest bloodyghol, I'll sign you up. Please read "The Final Rules" and "How maps will be judged" and good luck in the contest, can't wait to see your map! I use Tread 3D and Maric has a great tutorial located on the Q2 Links board, here on this website. Good luck to you!
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Post by Text Fish on Aug 23, 2004 17:42:10 GMT -5
I should like to give this a go, provided I can get my act together in time. I'll send details in private.
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Mikemc
Quake 2 Mapping Club
Reminiscing this & that & having such a good time
Posts: 344
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Post by Mikemc on Aug 24, 2004 0:57:09 GMT -5
I find QuArK is a really easy to learn Well, I've decieded to scrap that object as it has no use in the map and to save useless polys Oh and I haven't even touched this thing ..But in a way that's a good thing cause when I make a map, I make each section in full. So the parts I have made so far are fully completed Oh boy - Mike
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Post by Le Ray [Q2C] on Aug 24, 2004 10:01:42 GMT -5
Welcome to the contest Text Fish, I'll sign you up. Please read "The Final Rules" and "How maps will be judged" and good luck in the contest. Good luck to you!
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Pan
Light Guard
panjoo.tastyspleen.net
Posts: 33
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Post by Pan on Aug 25, 2004 14:24:14 GMT -5
hey guys, what's cookin'? Le Ray, I'd like to sign up for the contest. Good luck y'all and don't stay up late every night!
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Post by Le Ray [Q2C] on Aug 25, 2004 14:28:00 GMT -5
Hello Pan, long time no see ! I'll sign you up and please read "The Final Rules" and "How maps will be judged" Can't wait to see what you come up with this time. You are a great addition to the contest and I'm very glad to see you here! You will now have access to the private board too! Welcome and good luck!
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Post by Discolada on Aug 25, 2004 16:02:12 GMT -5
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Post by Wixen1 [Q2C] on Aug 25, 2004 16:41:30 GMT -5
Hi Disocolada. Di u make that map from scatch? I have a map allmost the same as yours, just cant find it right now. Nice map thou. The one i have, allmost simular, iv been playing a lot, some years ago. Il try to find it. By the way, did u do the one ADSA2DM1 too?
Regards wixen1
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Post by Discolada on Aug 25, 2004 19:25:30 GMT -5
i made all the adsadm# and adsa2dm# maps. for this contest im naming the bsp adsadm5 (just to warn ya guys
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Post by Silveracer on Aug 26, 2004 2:34:35 GMT -5
Well well, quite a bunch of good mappers, all going at it again with the good ole QuakeII engine. Goodluck to all you guys, and have a nice time mapping. Whatever happens, i would love to see those new maps you guys are gonna make. Greets, SilverAcer P.S; LeRay, count me in, i'll give it a go, but not sure if i can finish on time, due to my real life soap..
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