HINT -> wads from this video converted for quake 2 use.
Make sure you watch and listen to the video
Jan 10, 2020 12:28:03 GMT -6 DvSD said:
HINT -> links are provided.
make sure you look at the links, ..again watch the video
Jan 10, 2020 14:29:34 GMT -6 DvSD said:
BIG BIG HINT -> you never know, maybe he over looked something, didn't check his work etc.
anything unusual about the wads
Jan 7, 2020 17:42:00 GMT -6 DvSD said:
If there is anyone here that could take on a ?mini? project for me that would be awesome.
What I need if someone can volunteer their time (I understand everyone has their own personal priorities) is for the wads from this video converted for quake 2 use. I don't know if this is a lot of work or if it can been done so if I am asking to much just let me know. I'm going to have to learn it eventually this I know, I was just saving it for a down the road project/s as I build new maps, increasing my skill set and adding more and more to my skillz toolbox. In the end, hopefully grabbing that first map slot of the year in 2021 with a show stopper.(top secret eyes only project though lol) I will be posting my growth through out the year here with other things (maps) I'm working on to increase my skill set, hope your all ready for some funny looking maps though haha. I have big shoulders btw so I can take the razzing so long as its followed up with some constructive feed back and your not just razzing for razzing sake
Back to my thought, I think after watching the video, these wads would be helpful for me to use in the beginning for my current skill level and what I am trying to achieve for myself right now. If this info is needed I will be starting out using the Trenchboom editor since it seems simple enough to get into and start using while I am learning how to use QERadiant-GTKRadiant ( are these the same or different editors btw)
In the end I will be choosing an editor that supports both vanilla and KMQ2 the best (I'm assuming the one knightmare is working on will do that the best) I am open to peoples opinions on different level editors and why they use them if anyone has any personal input they would like to bring forward on the editor they are using. I don't know if one editor will do it all or if I will have to learn a couple of different editors when it comes to building maps for vanilla engine and the KMQ2 engine.
Lastly is Trenchboom compatible with KMQ2 because there are things I would like to start farting around on (outside of learning) to test out some of my big imagination dm/sp map theories?
I really BIG HINT->hope this post makes sense<-BIG HINT its my day for housework so my mind is a little in molly maid mode lol. Thanks in advance if anyone can take on those wads for me, I know its asking a lot, just want to get up to speed as quick as I can and I know how to build my skills quickly.
I wonder what else is hidden in the original post
Jan 10, 2020 12:32:33 GMT -6 DvSD said:
(looking around to see if anyone wants to beat you to the finish line)
skips_2018 wad file??? , they are already in ( prototype_1_2 ) huh?! use for Q2??...WHY??? this makes no sense ( not have flag functions ), better use original.
"Here are the links for the Q2 Community.."
Sounds like a good ole fashioned mapping taunt ...much like mine did. " Perhaps you should have calculated 12 moves ahead " I love mapping taunts, by the way, especially when they're hidden inside a well constructed, beautifully designed map.
There is nothing like playing on maps made specifically for the final rounds of a tournament that have been made with the deepest of love and attention... When suddenly, out of nowhere, very craftily constructed mapper taunts pop out of the map making jabs at the players playing them. They're big hits with the crowds watching and where mappers can make big tip$$$! I have a deep love for a variety of things, chess as well... and now for the follow up to the "Stay tuned "
Since you called on the Quake 2 community to assess your work from your post, then I presume by Quake 2 community you are referring to the Quake 2 Cafe community. Then that's what we will do! I love collaboration!
I call on any member or all members of the Quake 2 Cafe community to assess if Margaal completed the task at hand (see original post) that he volunteered for of his own volition for an advantage in an upcoming Mapping Tournament. "Yes" or "No" is all that's needed by anyone coming forward. Please do not give any explanation as to why yes he did or no he did not. Once again, just a "Yes" or "No."
If anyone, either an individual or the majority, agrees that yes you completed the task, then I will disclose to you the advantage prior to the commencement of the "Quake2 Money Makers Open Mapping Tournament." If one person steps forward and says no, then the advantage will remain on the table for others or yourself, Margaal, to attempt to make their claim. All future attempts will be put before the Quake 2 Cafe community for assessment.
I will be gone for this upcoming week for other prior personal commitments. Hopefully someone or several will come forward and post in this thread either "Yes" or "No." If no one comes forward while I am gone, or as a generous gesture, by the end of this month (January 31, 2020) then you, Margaal, will win the advantage by default whether it was completed correctly or not.
Well, here we are Margaal. January 31, 2020. Looks like you won the advantage by default. Congratulations!!!
However, since you quit not only on your team but also Quake 2, the mapping club, and Quake 2 Cafe, you also now lose the advantage by default. Rage mapper quit! D'oh!
Now since I am a generous type and you have been a contributing member (from past posts I have read) of the Quake 2 Cafe, should you return and wish to participate in the Quake 2 Money Makers Open Mapping Tournament once it is announced, I will allow you to enter. However, because you quit, your entry into the tournament will be conditional. In order to enter your map/s in the contest/s, you will be required to provide a detailed breakdown of your map/s. This includes, but is not limited to...
- Models - Sound effects - Textures/texture packs - Skins - Color palette - Tutorials - Etc.
...Oh, and one last thing, a thesis on your inspiration for the design process of your submitted map/s. The length and complexity of the thesis will be up to you. This will be required for every map you enter into the contest with no extra credit earned (more on that in a moment). Guess you will have to map your ass off should you return and want to make it to the end.
I just noticed you are now a deleted member so if I may offer some wisdom from my experience as a hardcore player of the Quake series, "Never quit, never give up." I've researched your maps online and you can produce a good map, but if I was to give out a suggestion and you were receptive to it, I would say this, "Create a consistent visual language in your maps and open up your feedback style." What that means to you or how you interpret it is what will give your maps and your reputation a "classic Margaal"-esque feel.
Just for some future information:
For all others, completing the aforementioned requirements will earn you extra credit. As the term suggests, these extra credits will be added to your score in the final tournament. These can mean the difference between losing, winning, and winning big and can help even the playing field between participants of varying levels of experience. Quake 2 Cafe may not be alone in this tournament so don't go thinking this will be a cake walk for anybody at the higher experience levels. Including a detailed breakdown of your map/s entered to score you some extra points is your choice. More information to follow on scoring once the tournament is announced.
A final note:
It pays to never give up, but it pays even more to be a winner. For the curious, the final round of the tournament is called, The Purge. If you made it this far, "somebody" is watching off the grid and is willing to pay you a lot of $$$$money$$$$ to design and build a custom player/clan map.
To close this grind thread out, for your entertainment I present an oldie but a goodie.
I'm not going to mention any names, but someone went to bat for you and because I respect what this person has brought forward to the online community over the years through their own personal time and effort, I will overlook recent events. Should you return to the Quake 2 Cafe, which I certainly hope you do, and wish to participate in the tournament once it's announced, you may do so without penalty.
However, the advantage will still remain off the table to respect the integrity of the tournament and the participants.