here is third person bind i use in my config file for kmquake2
bind g cg_thirdperson 1 bind h cg_thirdperson 0
here is my config for kmquake2
alias +sniper "fov 27; sensitivity 8; crosshair 11; crosshair_scale 6; echo [scope on]" alias -sniper "fov 120; sensitivity 14; crosshair 1; crosshair_scale 1;echo [scope off]" set cl_maxfps 100 seta cl_maxfps 100 //bind g use grenades bind n bind b dang bind m lol bind l ty //con_clock 1 bind g cg_thirdperson 1 bind h cg_thirdperson 0 //con_font outline bind shift +sniper //seta cl_gunalpha "0.5" bind mouse5 wave 1 bind mouse4 wave set r_maxfps 1000 bind c "say_team enemy at $loc_here" bind v "say_team I am $loc_here" skin male/fw2 name mAcaNaH-fwls- //exec kmq2config.cfg
so to exec a cfg file in quake2 just type -- exec nameofconfigfile.cfg
hope that helps
bye from macanah
Last Edit: May 11, 2020 17:03:21 GMT -5 by macanah
Post by knightmare on May 12, 2020 12:20:29 GMT -5
Did you add -portable to KMQ2's command line or create a blank portable.cfg in the baseq2 folder? That's in the build's text file. That restores the old Q2 behavior.
I've changed KMQ2 to save to the Saved Games user profile folder (and Downloads go in the user profile Downloads folder) by default, so the game doesn't have to be run as administrator when the user doesn't have write access to the Q2 folder.
It looks like you've got 24-bit texture downloads on, you should turn that off in the Multiplayer->Downloads menu unless you're connected to a server that you know has tga/jpg/png textures set up for download. The additional download attempts are from the Q2Pro path fallback. You can turn off HTTP fallback in the same menu.