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Post by knightmare on May 16, 2020 0:08:44 GMT -5
You already showed me that stufftext filter bug (infokill in map list trips for stuffing the 'kill' command). I've already got a fix for that that will be in the next nightly build.
As for 2 screens- how would you use them? Spanning the game across 2 screens would leave the monitor bezels in the middle, which is unplayable. I already support (by custom resolution) 3 monitors bound together as a single virtual screen via EyeFinity/NV Surround.
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macanah
Quake 2 Mapping Club
Posts: 321
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Post by macanah on May 17, 2020 13:19:45 GMT -5
nvm was just an idea
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