Post by knightmare on Jun 10, 2020 12:01:52 GMT -5
The common/nodraw texture is included with kmqbsp3. You need to copy the common folder from the kmqbsp files to <gamedir>/textures/.
The alphatest implementation was modeled after Daikatana, not Half-Life. So you can't have an otherwise solid alphatest brush you can shoot through. I would suggest adding side frame rails as solid brushes, and using the alphatest/mist/nodraw combo for the catwalk texture in the center.