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Post by knightmare on Aug 9, 2021 2:36:03 GMT -5
I missed a physics collision-bypass hack that fire_blaster adds to check for point-blank collisions and added it to fire_flechette. The Tactician Gunner now does point-blank damage like he should.
That modified skin is a nice improvement, but I said I am after an original skin (like the Medic Commander), not a modification of the Elite Gunner skin, which is as I said a stand-in.
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Post by pelinalcrusader on Aug 9, 2021 12:48:56 GMT -5
Knightmare if you want to dig with a high res skin for the Tactician units, all of you can use the upscaled pack that i did at moddb, also if someone wants to upload it to the ftp, feel free to do it so.
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Post by Guggenheim on Aug 9, 2021 15:27:25 GMT -5
One more bug. If you activate target_monitor and at that moment you were firing, you'll continue firing from target_monitor position. Maybe I should record a video, that's hard to explain. I discovered it while playing my "Toxin" unit, where I used target_monitors to show events caused by pressing buttons etc.
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Post by knightmare on Aug 9, 2021 21:10:44 GMT -5
Found and fixed- it wasn't clearing the attack buttons in ClientSpycam().
The changes you made to the gun arm could be used in a skin for the Tactician Gunner, but maybe in blue or yellow. For grenade launcher arm, I'd like yellow and black stripes added similar to the prox launcher. The body, legs, and head should look more armored than the original gunner (he is much tougher after all), with some blue glowing areas like were added to the Medic Commander.
pelinalcrusader: Thanks for the offer, but I'm looking for a specific re-working of the gunner skin, not an upscale. An upscale of the new Tactican Gunner skin(s) would be great once they're done, though.
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Post by Guggenheim on Aug 10, 2021 7:31:21 GMT -5
And again. Maybe it's well known: there's a bug with parasite, you can jump on it's head and it can't attack you. It's hard to describe, so I recorded a video also showing a couple other bugs and exploring new gunner's behaviour. Gunner seems to be buggy in narrow corridors: he fires prox at ceiling and hurt himself. It was hard to capture that specific moment on video, but I tried. You mean to change green color to blue/yellow? I'll try, buy I'm not do well with photoshop, I've just use "recolor" tool in Wally. I think, it would be cool to make new skin in style of Tank Commander: metal helmet with yellow glowing eyes and that Commander's color scheme.
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Post by Guggenheim on Aug 10, 2021 8:32:01 GMT -5
Tried to recolor the gunner and added stripes to his left gun. It's too bad I can't do more!
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Post by pelinalcrusader on Aug 10, 2021 12:20:58 GMT -5
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Post by knightmare on Aug 10, 2021 13:38:51 GMT -5
I said that this is a test build/version, not a release. It's going to have some bugs, and I explicitly said the Tactician Gunner is unfinished. Most of those issues with the Tactician Gunner have been fixed since I posted that build.
I especially don't appreciate you posting public videos misrepresenting this as a release, i.e. a finished version. If you want to continue to post here, you should make that video unlisted- i.e. only its embed here will show up (and also rename it to "test version" if you can).
As far as the gunner skin, the gun part of the right arm looks good. I meant I wanted the yellow and black stripes on the tube part of the grenade launcher arm, not the strut above it. The rest of the body needs to be redone, as Rogue redid the Medic Commander to have an uparmored look. Which means the back and right upper arm will need to have plating on them. You can also ditch the monocle.
BTW, that's not a bug with the parasite- that's obviously an intended feature! You think it broken that the probably most hated monster in the game has a vulnerability? Its only means of attack is a proboscis that comes out of a forward-facing slot, so obviously it can't fling that thing straight up!
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Post by Guggenheim on Aug 10, 2021 14:14:05 GMT -5
Oh, OK, I'll make the video private and rename. I just wanted to show how the new version works. I didn't mean anything bad. Unfortunately, I'm really bad at graphic design, but if I could help, I would. All I can is to draw stripes in Wally:
I agree, looks weird. But one of my friends is fond of Photoshop, maybe I'll ask for advice. Besides, that's not such difficult task, there is only 256 colors.
Ditch monocle means to remove it? Maybe that's be better, but I've seen it in Citadel and liked the idea. That's a sort of distinctive feature: no any other strogg have a monocle. But "iron head" like one a Tank Commander have would look better. What do you think?
I absolutely agree about parasite: it's worse than even Tank; only thanks to that bug Parasite don't seem so annoying. Only a Ground Zero Stalker can compare to him: all the time jumping from floor to celinig. Rogue did a good job on it.
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Post by Guggenheim on Aug 10, 2021 14:17:45 GMT -5
BTW, if tactician gunner uses a custom skins, how they should be named? I just want to try several variants and see them in game at the same time.
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Post by Guggenheim on Aug 10, 2021 14:46:26 GMT -5
What about enemies jumping down from little height (for example, from crates 64 units height)? Is this a bug or a feature?
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Post by knightmare on Aug 10, 2021 16:10:26 GMT -5
That's the color of stripes on the grenade tube I wanted, but not the orientation. I'd like it to be mostly perpindicular, not a 45° angle. You should remove the stripes from the strut as well. It also needs to be faded out/dark on the sides to maintain the curved appearance.
Yes, I'd like the monacle removed and the original face restored, and worked on from there. I don't want an iron head/skull, but added armor on the back and sides. If possible, you could add a holographic visor to one eye, like in Mass Effect. This bad mofo is supposed to be more advanced than even the Elite Gunner.
You can use more than 256 colors if you save the skin as .tga. Then when done, you can sample it down to the Q2 palette and save as .pcx.
But the overall effect I want will probably require Photoshop.
Here are the custom skin names for the patched gunner model:
case 0: Com_strcat (skins[j], sizeof(skins[j]), "skin.pcx"); break; case 1: Com_strcat (skins[j], sizeof(skins[j]), "pain.pcx"); break; case 2: Com_strcpy (skins[j], sizeof(skins[j]), "tact_skin.pcx"); break; case 3: Com_strcpy (skins[j], sizeof(skins[j]), "tact_pain.pcx"); break; case 4: Com_strcat (skins[j], sizeof(skins[j]), "custom1.pcx"); break; case 5: Com_strcat (skins[j], sizeof(skins[j]), "custompain1.pcx"); break; case 6: Com_strcat (skins[j], sizeof(skins[j]), "custombeta1.pcx"); break; case 7: Com_strcat (skins[j], sizeof(skins[j]), "custombeta_p1.pcx"); break; case 8: Com_strcat (skins[j], sizeof(skins[j]), "custom2.pcx"); break; case 9: Com_strcat (skins[j], sizeof(skins[j]), "custompain2.pcx"); break; case 10: Com_strcat (skins[j], sizeof(skins[j]), "custombeta2.pcx"); break; case 11: Com_strcat (skins[j], sizeof(skins[j]), "custombeta_p2.pcx"); break; case 12: Com_strcat (skins[j], sizeof(skins[j]), "custom3.pcx"); break; case 13: Com_strcat (skins[j], sizeof(skins[j]), "custompain3.pcx"); break; case 14: Com_strcat (skins[j], sizeof(skins[j]), "custombeta3.pcx"); break; case 15: Com_strcat (skins[j], sizeof(skins[j]), "custombeta_p3.pcx"); break;
The jumping down thing is a Lazarus feature added to some monsters that have jumping animations. I forgot to add it to most of the monsters in the missionpack DLL, but it will be in the next test build. In vanilla Q2, if you want a monster to jump down, you'd add a trigger_monsterjump there.
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Post by Guggenheim on Aug 10, 2021 16:37:29 GMT -5
Well, how about this?
Attachments:
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Post by Guggenheim on Aug 10, 2021 16:43:17 GMT -5
I've been talking about case, when monster is standing on some high place and can't jump down (especially melee-only enemies, like berserker!). For example, like in my video on 2:47. But what's even more annoying - sometimes they DO jump down when they have not to, but that is easily solved by clip brushes.
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Post by knightmare on Aug 10, 2021 19:44:37 GMT -5
The arms on that gunner are looking good- close to how I imagined!
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