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Post by pelinalcrusader on Aug 20, 2021 10:26:03 GMT -5
well it isn't bad by the looks of it, also Nightdive improved the game's original code and fixed the dreaded shadow issues followed by AO and dynamic lights. Also the new models uses bones instead of vertex and they embraced MD5 support.
has anyone else discovered what they shoved in? Multiplayer is still Netquake but that may change soon.
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Post by knightmare on Aug 20, 2021 14:26:19 GMT -5
By "dreaded shadow issues" do you mean GLQuake's non-stencil buffered planar shadows? Yeah, those sucked. So they're using hardware lighting for dynamic lights? That sounds interesting. MD5 is the model format used for Doom3.
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mikem
Quake 2 Mapping Club
Posts: 324
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Post by mikem on Aug 20, 2021 14:43:34 GMT -5
They used the Kex engine to port Quake. But the models are from the remodeling project, aren't they? And Darkplaces has dyn. lightning, too. I liked Quake 1.5 mod much more but the New episode is great.
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Post by pelinalcrusader on Aug 20, 2021 15:06:53 GMT -5
They used the Kex engine to port Quake. But the models are from the remodeling project, aren't they? And Darkplaces has dyn. lightning, too. I liked Quake 1.5 mod much more but the New episode is great. Nope, it was made by other guy, check stephen kick's twitter.
these new meshes are using bones over vertex.
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