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Post by pelinalcrusader on Apr 10, 2023 6:49:03 GMT -5
Here it is!Spread the word and grab it while is still hot. Read the README for more info, seriously read it.
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Post by grieve[Q2C] on Apr 10, 2023 12:13:26 GMT -5
knightmare : how does it look with kmquake2 - support for this mission pack ?
will you compile a kmquake2 - version of the game source ?
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mikem
Quake 2 Mapping Club
Posts: 328
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Post by mikem on Apr 10, 2023 12:35:43 GMT -5
Great. I will try it soon.
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Post by grieve[Q2C] on Apr 11, 2023 1:09:09 GMT -5
my bad, this already works with kmquake2. I thought the game - dll is supposed to be named *kmq2gamex86.dll*
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mikem
Quake 2 Mapping Club
Posts: 328
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Post by mikem on Apr 11, 2023 5:46:37 GMT -5
Really good addon. I liked Giftmacher's maps best. Quakeulf's maps are good and very detailed, but they've been the same since Sonic Mayhem. I also enjoyed EmeraldTiger's maps. What I didn't like at all was the homing BFG projectile of the new BFGladiator. Really pain in the ass. All in all it's a fun unit for Quake 2.
But where is Guggenheim's map? I was really looking forward to it.
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Post by knightmare on Apr 12, 2023 17:46:24 GMT -5
But where is Guggenheim's map? I was really looking forward to it. It was beset with multiple technical issues. A revision is planned that will hopefully include it. Also, A KMQ2-supporting version will come later.
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Post by grieve[Q2C] on Apr 13, 2023 3:54:02 GMT -5
which port do you use anyway ? for me nearly no engine is working with this mission ....
now I'm using yamagi, had to rename the game - dll.
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mikem
Quake 2 Mapping Club
Posts: 328
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Post by mikem on Apr 13, 2023 10:10:01 GMT -5
I use Quake2 Unofficial v3.24
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Post by grieve[Q2C] on Apr 13, 2023 10:39:30 GMT -5
yep, that's usually my default - port.
when I try to run it with this mappack, it stays minimized in the tray, and when I try to maximize it it says : *Couldn't load pics/conchars.pcx* (that's nonsense, this pic surely is in the folder)
when I close the program, it adds:
*GLimp_Endframe() - SwapBuffers () failed:6*
really cryptic ....
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mikem
Quake 2 Mapping Club
Posts: 328
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Post by mikem on Apr 13, 2023 11:42:15 GMT -5
I had no problems with that.
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Post by knightmare on Apr 13, 2023 12:50:38 GMT -5
when I try to run it with this mappack, it stays minimized in the tray, and when I try to maximize it it says : *Couldn't load pics/conchars.pcx* (that's nonsense, this pic surely is in the folder)
when I close the program, it adds: *GLimp_Endframe() - SwapBuffers () failed:6* really cryptic ....
Sounds like you aren't launching it correctly. What's the "start in" path of the shortcut you're using?
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Post by grieve[Q2C] on Apr 14, 2023 1:39:29 GMT -5
with a batch file, as usual. no biggie. n ow I tried to start the engine first and then set the game on the console. it said : *ERROR: model players/male/tris.md2 has too many skins* so I threw out some of the paks I had in the gamedir - some were double. then I tried again, and it gave me: *ERROR: model models/deadbods/dude/tris.md2 has bad size header (19916 != 19852)* lol ... I am cursed but anyway, it runs with Q2pro and EGL and yamagi, Q2e also freezes when started.
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Post by pelinalcrusader on Apr 14, 2023 8:02:20 GMT -5
with a batch file, as usual. no biggie. n ow I tried to start the engine first and then set the game on the console. it said : *ERROR: model players/male/tris.md2 has too many skins* so I threw out some of the paks I had in the gamedir - some were double. then I tried again, and it gave me: *ERROR: model models/deadbods/dude/tris.md2 has bad size header (19916 != 19852)* lol ... I am cursed but anyway, it runs with Q2pro and EGL and yamagi, Q2e also freezes when started. There is a post at yamagi github about some issues some maps.
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Post by grieve[Q2C] on Apr 14, 2023 13:06:06 GMT -5
but it works with 25th Anniverarsary Unit .... quite a surprise.
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Post by knightmare on Apr 16, 2023 15:00:55 GMT -5
with a batch file, as usual. no biggie. n ow I tried to start the engine first and then set the game on the console. it said : *ERROR: model players/male/tris.md2 has too many skins* so I threw out some of the paks I had in the gamedir - some were double. then I tried again, and it gave me: *ERROR: model models/deadbods/dude/tris.md2 has bad size header (19916 != 19852)* lol ... I am cursed but anyway, it runs with Q2pro and EGL and yamagi, Q2e also freezes when started. You shouldn't set the gamedir in the console, as it will load the config from baseq2 and then save it to the mod folder. It should be set from the command line: "+set game <gamedir>" Also, was it v3.24 that was throwing all those errors, or was it R1Q2?
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