Recon
Light Guard
(Recon)
Posts: 26
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Post by Recon on Aug 23, 2004 15:22:00 GMT -5
Not really a retail game, but Protosphere is a free online-based game based on the q2 source. Give us a shot at www.yoshiware.com/index2.htm. The latest release of alpha 5.0 includes Quake2max renderer among other items. Here is some propeganda for you. A realistic recoding of the Quake2 engine. New Quake2max render: tga, png, jpg support, scripts, etc mean crisper, cleaner textures and skins... Features: 13 weapons including classic Q2 Railgun and Grappling Hook. Modern Cold War combat, Allied vs Soviet 4 classes- Assault, Sniper, Spec Ops, Shotgun. New fire code, radio, realistic fall damage, limping, headshot, flashlight. W.I.P grenades, bayonet, aiming button. Coders needed, as well as mappers. Production leader Yoshi has handed over project leadership to me, and so far, I've gotten a couple of models/maps/art in the works. The basic 'story' is reminiscent of the CnC Red Alert series; Allied v Soviet but this time in a modern world with modern weapons and some new ones. The multiplayer portion will be as RtCW, a series of skirmishes in this modern Cold War. Single player will be different, but not yet implemented. Anyone interested? Contact me at mailto:Recon402587@msn.comor AIM: Recon402587 We need all the support/help we can get, so if you're willing and out there, give us a call, heh? All positions are non-paying but extremely rewarding.
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Post by Le Ray [Q2C] on Aug 23, 2004 15:25:36 GMT -5
Hey Recon, I remember talking to Yoshi about this almost 2 years ago. Good to hear it's still going strong. Looks very interesting, thanks for the update.
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Recon
Light Guard
(Recon)
Posts: 26
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Post by Recon on Aug 27, 2004 1:16:26 GMT -5
Just an update. CTF has now been revived in Protosphere.
USA vs Soviet ctf, same basic ctf from Quake2 ctf without the techs and soon without grapple
client forward and side speed has been slowed to 113, so player runs slightly slower, bob_up changed to .02, adding realism to movement.
cmd firemode, which changes the autos for full auto to single shot have been binded to mouse3, along with a custom script for smoother and smlower player movement. Which means while you are in singleshot mode, you are more accurate while moving. gun_x also moves to -12 when it happens...
Also a scripted sniper zoom, which changes the actual crosshair from ch2 to the special ch8 'scope' good thing the crosshairs are auto scaled now thanks to quake2max engine..... custom sounds also play using 'play blah/blah' syntax
Keep in mind these alterations are all done in scripts I'd need some hard code to fully implement these changes....
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Recon
Light Guard
(Recon)
Posts: 26
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Post by Recon on Sept 5, 2004 3:50:02 GMT -5
update: The project known as Protosphere is now coming back! We now have a new coder, and the team is being assembled. Are you in?
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Recon
Light Guard
(Recon)
Posts: 26
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Post by Recon on Nov 3, 2004 19:50:59 GMT -5
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