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Post by Le Ray [Q2C] on Jul 22, 2004 7:48:51 GMT -5
Can anyone tell me how to create floating crates, these would be crates that would bob up and down in water. Thanks.
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Post by draxi on Jul 22, 2004 16:50:37 GMT -5
Just make 2 or more path_corner and connect them to a func_train that is formed like a crate!...ull have to find out how much space it should be between the path_corners and how itt looks in game.... if u want something even cooler, try connecting the water like bouncy as u made the crate...it just look soo cool!!
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Post by Le Ray [Q2C] on Jul 23, 2004 6:34:32 GMT -5
Thanks. I'll try that!
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Post by Panzer13 on Jul 23, 2004 15:06:37 GMT -5
This is how to do it in QERadiant...
Highlight one of your brushes, right-click on it while it's highlighted and make it a func_train. After that, right-click in the main editing window and create 2 path_corner entities. These are basically markers for your func_train to move between. Highlight your func_train then highlight one of the path_corner entities, then hit "ctrl+k" to link them. If you highlight the path_corner and bring up the entity editor, it will tell you it's targetname. With the first path_corner highlighted, go ahead and highlight the second path_corner and hit "ctrl+k" to link path_corner 1 to path_corner 2. From there you need to make path_corner 2 target path_corner 1 so it will be a continuous loop. While in Radiant, with the path_corners set you can highlight the func_train by itself, hit "ctrl+a" and in the camera window, you can see where the func_train will move back and forth while in the game. You will probably need to move the path_corners around a bit to get it set right, but this generally takes no more than 2-3 tries to set it properly. Good luck!
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Post by Le Ray [Q2C] on Jul 26, 2004 6:49:35 GMT -5
Thanks for the help Panzer. I think I have it now.
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Recon
Light Guard
(Recon)
Posts: 26
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Post by Recon on Aug 26, 2004 17:47:22 GMT -5
Heheh, I stumbled upon 'floating' items when I made a big bathroom for my project Protosphere....made a huge rubber duck and some bottles 'float' around in a big bathtub. Just link the brush/group of brushes the func_train and set two or more path_corner 's in the water for it. Simple and fun effect. Make sure to target the right path_corner names.
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