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Post by Sabotuer [Q2C] on Feb 9, 2006 15:21:37 GMT -5
Got a problem with angling my jumppad, I need to point it northwest with 30° height. How?
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Post by grieve[Q2C] on Feb 9, 2006 15:40:11 GMT -5
my guess would be -30 120 0 for the angles.
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Post by Sabotuer [Q2C] on Feb 10, 2006 10:19:52 GMT -5
I got Qoole, it doesn't actually work :/
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Post by grieve[Q2C] on Feb 10, 2006 15:33:05 GMT -5
you need to change the "angle" key to "angles" quoting the RUST tutorial: So how do you go about using this info in your editor? If your editor allows you to enter user_defined keys (qED, QERadiant, QuArk), you're all set. Just enter "angles" for the key and "<_pitch> 0" for the value. If you're using Tread, open up quake2.gdf, find trigger_push, and enter the following below the "angle" line:
def_key : string : "angles" : "pitch yaw roll" : ""
If you're using WorldCraft, Mad Dog has already done the work for you... get his new .fgd file. If you're using Qoole, stop. (ed. I’d have to agree.)www.gamedesign.net/node/46
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Post by Sabotuer [Q2C] on Feb 11, 2006 7:52:45 GMT -5
thanks!
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