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Post by whirlingdervish on Mar 17, 2006 17:44:20 GMT -5
I was wondering if I could make a slightly controllable turret in regular quake 2 that could at least turn back and forth when the player hits 1 of its 2 directional control triggers... I've tried a couple of combinations of buttons/relays and a func_train targetted by a target_laser but I can't seem to find a way for the vanilla quake engine to change the placement of the target_laser in real time, along with a func_rotating turret/gun... I'd assume that you can't place an entity into a brush entity group... So far, I'm inclined to believe that it cant really be done with the regular quake2 .dll... I noticed that it was possible to make a player controlled turret in the lazarus mod and figured I'd at least try.... I did find one way that it kinda worked but it used preset gun positions and different target_lasers/info_nulls for each individual position.. I had to figure out how to use the count trigger in a totally different way.... but the controls were way too confusing and I had to use too many different entities for it to be usable in a full sized map.... It sure looked slick, but it was totally impractical for use in DM. you'd get raped with a blaster before you hosed someone with a laser... If anyone can think of a solution I'd sure be glad to hear it. I won't hold my breath.
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